logo   login
right
Home Forums Downloads Register FAQ Members List Calendar Search Today's Posts Mark Forums Read

Forum Info
Forum Members: 18,537
Total Threads: 8,627
Posts: 94,210

Administrators:
DeeZire, Redemption

There are currently 106 users online.
Partner Links

Free Credit Repair

Learn the Ticket Broker Secrets
Advertisements

DeeZire Online > Editing Community > Command and Conquer Editing > Red Alert 2 & Yuri's Revenge Editing » Problem with spawn missiles and the damage they make

Red Alert 2 & Yuri's Revenge Editing Discuss any modding related issues to do with Red Alert 2 and Yuri's Revenge here.

Reply
 
LinkBack Thread Tools
Old 08-30-2005, 01:17 PM   #1 (permalink)
Junior Member
 
Join Date: Jul 2004
Posts: 10
Default Problem with spawn missiles and the damage they make

Hi!

I tried to make a car which throws Dred-Missiles (i am leaving out the trivial stufff).

[MYCAR]
Primary=LandDredLauncher
Spawns=DMISL
.
.
.

The LandDredLauchner is weapon has exactly the same tags as the [DredLauncher], which is used by the soviet dreadnought. Everything work great except the fact that i am not able to adjust the damage the missiles make. The first tag of [LandDredLauchner] (and [DredLauncher]) is
Damage=50

This value does not seem to be used. No matter if i say Damage=1000 or Damage=1, the damage is still the same. Does anyone know how i can change the power of the missiles of "MYCAR"?

Thanks in advance,
Benjamin
GMBigB is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 08-30-2005, 02:59 PM   #2 (permalink)
Senior Member
 
Join Date: Feb 2005
Posts: 804
Default

its because the damage is determined by the missile itself.
bobing is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 08-30-2005, 03:01 PM   #3 (permalink)
Senior Member
 
AlliedG's Avatar
 
Join Date: Sep 2003
Location: U.K.
Posts: 726
Default

find

DMISL

at the generals section there is a bunch of tags regarding DMISL.

You can change warheads and damage here.

The Dred Weapon doesn't do any damage, it affects the range of the special weapons
AlliedG is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 08-30-2005, 06:50 PM   #4 (permalink)
Junior Member
 
Join Date: Jul 2004
Posts: 10
Default Thanks!

Works great! Thank you for the quick help.
Regards,
Benjamin
GMBigB is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Reply


Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are Off
Pingbacks are On
Refbacks are On


Similar Threads
Thread Thread Starter Forum Replies Last Post
Can Base Defences spawn Rockets? Elrathia Kingi Red Alert 2 & Yuri's Revenge Editing 0 08-13-2006 04:59 PM
Multiple Spawn Points for Buildings AntiSocialKindaGuy Generals & Zero Hour Editing 1 04-09-2005 06:56 AM
Drone Spawn Plasma Generals & Zero Hour Editing 13 01-19-2005 03:02 AM
Missile Spawn question Krieg Red Alert 2 & Yuri's Revenge Editing 34 12-10-2004 08:15 AM
Eh... How do you spawn something on death again? :( Kuja Generals & Zero Hour Editing 0 08-04-2003 05:49 PM


All times are GMT -4. The time now is 04:49 PM.


Design By: Miner Skinz.com
Powered by vBulletin® Version 3.7.0 Release Candidate 2
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.