Problem with spawn missiles and the damage they make
Hi!
I tried to make a car which throws Dred-Missiles (i am leaving out the trivial stufff).
[MYCAR]
Primary=LandDredLauncher
Spawns=DMISL
.
.
.
The LandDredLauchner is weapon has exactly the same tags as the [DredLauncher], which is used by the soviet dreadnought. Everything work great except the fact that i am not able to adjust the damage the missiles make. The first tag of [LandDredLauchner] (and [DredLauncher]) is
Damage=50
This value does not seem to be used. No matter if i say Damage=1000 or Damage=1, the damage is still the same. Does anyone know how i can change the power of the missiles of "MYCAR"?
Thanks in advance,
Benjamin
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