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Red Alert 2 & Yuri's Revenge Editing Discuss any modding related issues to do with Red Alert 2 and Yuri's Revenge here.

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Old 09-20-2005, 04:35 AM   #11 (permalink)
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what you talking about, its only 2 days before i posted that chris posted...

anyway, i only replying to posts posted in since last time i logged on.
plus i only reply to those if i have something to say.
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Old 09-20-2005, 05:51 AM   #12 (permalink)
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THe "gamemd.exe hacked - new country added!" thread.
Quote:
Posted: Thu May 05, 2005 10:42 am
Posted: Mon Sep 19, 2005 1:58 pm
I simply could not find a styled reply to THAT thread.
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Old 09-20-2005, 06:35 AM   #13 (permalink)
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that is the exception. theres something wrong with theis computer and everything i do on it, it forgets. so i needed somewhere with the links, since i can't remember the renegade url. keeps escaping me.

plus its important information, too many people as "What is PDs patch?" or "What is Rock Patch?" if the information is clearly visable, they've got no excuse.
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Old 09-20-2005, 09:46 PM   #14 (permalink)
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I say nay, the info usually isnt always completely there. Or maybe I am just ignorant. :S
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Old 09-27-2005, 11:23 PM   #15 (permalink)
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Hey, I got this idea for a steal unit sw that instead of mind control the weapon steals a unit via spawned infantry. But I need to know if there is an action for the hijacker.
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Old 09-28-2005, 04:36 AM   #16 (permalink)
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you can't spawn i nfantry, you can mutate infantry, or enslave infantry. spawned won't be created with an action, and without PDs patch, they will be ownerless, IE neutral. and enslaved, i don't know much about that, but i think all you can make them do is mine, like slaves.
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Old 09-28-2005, 04:20 PM   #17 (permalink)
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I could use beacon logic designed by Psycho to spawn a hijacker and a few other units, maybe a Guerilla Attack SW. Not a paradrop. Hijackers and rebels in a group spawn and make a surprise attack.
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Old 09-29-2005, 05:02 AM   #18 (permalink)
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that ain't a proper new SW, it replaces a SW, so it can only be used by one faction.

The paradrop clones are just as effective as you can spawn different planes with different FlightLevel= and Speed= settings.
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Old 09-30-2005, 01:51 PM   #19 (permalink)
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How about using Droppod logic? does that still exist? People use it to make meteor showers apparently.
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Old 10-06-2005, 01:56 PM   #20 (permalink)
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*clears throat* Does droppod logic exist in RA2?
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