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Red Alert 2 & Yuri's Revenge Editing Discuss any modding related issues to do with Red Alert 2 and Yuri's Revenge here.

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Old 09-11-2005, 11:37 PM   #1 (permalink)
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Default Superweapon Creation Idea

Okay, here it is. My plan is to free up the Action=AttackMovNav tag, by removing it from the task bar at the bottom of the screen. I will Replace this the SellUnit action as a new feature. Thus, I will have a free tag and the ability to sell units.
Now does anyone know something I don't about doing this(something that prevents it)?
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Old 09-11-2005, 11:54 PM   #2 (permalink)
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Hmp... not sure..
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Old 09-12-2005, 05:44 AM   #3 (permalink)
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I.E. if u sell unit from bunker and don't spam, you either know, or u don't know
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Old 09-12-2005, 04:05 PM   #4 (permalink)
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Well, I don't have RA2 installed on this laptop so I have to wait a few days to get my desktop comp back. Otherwise I would have tried.
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Old 09-16-2005, 11:03 PM   #5 (permalink)
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Sorry for double posting, but I have another SW Creation idea. Tiberium DeeZires Auxilary Power SW does not work correctly in TS, but could a power boosting SW work in RA2?
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Old 09-17-2005, 02:01 AM   #6 (permalink)
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i think you could be excused. hmmm.....you seem to be on deezire quite a bit. lol, i'm barely on it anymore.
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Old 09-17-2005, 10:44 AM   #7 (permalink)
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Well you have Oxid Wars to worry about. I am taking in everything I can on harder modding. I am studying superweapons and Psycho's research is incredible, But I might go with the rock patch. Is Oxid Wars to be built off of Rock Patch?

But, back to the topic, can anyone clarify this RA2 power weapon idea?
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Old 09-19-2005, 07:45 AM   #8 (permalink)
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here's an idea! Talk to PD!

or just use his patch to create a new action instead of trying to free 1 up.
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Old 09-19-2005, 09:01 AM   #9 (permalink)
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Here's an even better idea, don't necropost each time you're bored! :s
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Old 09-19-2005, 06:13 PM   #10 (permalink)
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I am waiting to get my RA2 disks back. Until then PD's patch is useless.
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