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Red Alert 2 & Yuri's Revenge Editing Discuss any modding related issues to do with Red Alert 2 and Yuri's Revenge here.

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Old 09-13-2005, 05:45 PM   #1 (permalink)
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Default Whats going wrong?

[InGun]
Damage=15
ROF=100
Range=9
Burst=15
Projectile=InGunPro
Speed=40
Warhead=InGunWar
Report=SeawolfAttack
MinimumRange=1

[InGunPro]
Arm=2
Shadow=no
Proximity=no
Ranged=yes
AA=no
AG=yes
Image=YEG
ROT=60
SubjectToCliffs=no
SubjectToElevation=no
SubjectToWalls=no
Inaccurate=yes
FlakScatter=yes


[InGunWar]
CellSpread=.3
PercentAtMax=.5
Wall=yes
Wood=yes
Verses=25%,25%,50%,50%,50%,50%,50%,50%,50%,50%,50%
Conventional=yes
InfDeath=3
AnimList=BOOM0
ProneDamage=50%

The weapon doesn't scatter or is innacurated. What Im doing wrong?
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Old 09-13-2005, 06:25 PM   #2 (permalink)
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Rate of Turn

try removing it

or Proximity=no to Proximity=yes
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Old 09-13-2005, 08:03 PM   #3 (permalink)
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Results:
Disabling ROT and turning Proximity=yes: Shots are still accurate and they explode before reaching target.
Disabling ROT and turning Proximity=no: Shots are accurate.

Enabling ROT and turning Proximity=yes should be the only way. I haven't tested it out yet but I suppose so.
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Old 09-14-2005, 06:41 AM   #4 (permalink)
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the burst is way to high as well, max should be like 4 for most weapons, u can also try reducing speed to like 5 or something
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Old 09-15-2005, 10:27 PM   #5 (permalink)
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Reducing the burst would mean to mess up with Reload tags, which I don't known pretty well. After all its a MRLS. I guess I should have to google around to find some tutorials for Reload things.
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Old 09-16-2005, 11:55 AM   #6 (permalink)
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Are they maybe exploding on their way, because they are ranged?
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Old 09-27-2005, 06:32 PM   #7 (permalink)
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i think its this get rid of flak scatter

and add


Arcing=true


that should work perfectly
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Old 10-07-2005, 11:10 AM   #8 (permalink)
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I am having the same problem with a scatter shot on my mod.

If you guys figure it out that would be great.

mine don't blow up in mid-air but they are very accurate (like artillery in TS)
and the game crashes if i use too many at one time...
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Old 10-07-2005, 12:43 PM   #9 (permalink)
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make it bouncy ..
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Old 10-20-2005, 06:11 PM   #10 (permalink)
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Maybe the burst is too high and it causes too much graphic memory usage.
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