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Forum Members: 18,617
Total Threads: 8,723
Posts: 95,213
Administrators:
DeeZire, Redemption
There are currently 33 users online.
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| Red Alert 2 & Yuri's Revenge Editing Discuss any modding related issues to do with Red Alert 2 and Yuri's Revenge here. |
11-16-2005, 10:30 AM
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#121 (permalink)
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Senior Member
Join Date: Oct 2003
Location: Texas, USA
Posts: 367
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ROFL! That is the first time Bobing has said something halarious! :lol:
Okay, but is anyone around with good 3d, and has no project to work on? I know that some poepl mod Generals and YR, and Generals modding means LOTS of 3d. So i know someone here can do 3d for us.:shifty:
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11-19-2005, 07:24 AM
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#122 (permalink)
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Senior Member
Join Date: Jan 2004
Location: Land of the babes
Posts: 1,112
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Go ahead and busk in the rough streets of the Generals editing forum with your instrument of choice 
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11-21-2005, 03:23 AM
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#123 (permalink)
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Senior Member
Join Date: Apr 2005
Location: Texas, USA
Posts: 162
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Busk, do you mean bask, or is there really such a word as busk? Or perhaps you meant bust? lol, I don't mean to offend or undermine, i just don't have my dictionary with me.
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11-21-2005, 10:53 AM
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#125 (permalink)
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Senior Member
Join Date: Apr 2005
Location: Texas, USA
Posts: 162
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Hey thanks Whiteboy. I was very tired (and still am from staying up till 3 am) and did not feel like doing any extensive research. But now I know, and can add another word to my vocabulary. Huzah! :lol:
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11-23-2005, 11:51 PM
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#126 (permalink)
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Senior Member
Join Date: Jul 2004
Posts: 448
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lol...Deezire still alive and kickin, eh? Well, I'm coming back too. I've got a new idea, a new mod, and I will have a new YR sometime soon...In the meantime...Yeah. Lol. I think I will be back within the next month. My mod will be for RA2 since my YR disc is broken. Thats why im getting a new YR...
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11-24-2005, 12:37 AM
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#127 (permalink)
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Senior Member
Join Date: Apr 2005
Location: Texas, USA
Posts: 162
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Woohoo Death. Yeah, I'll consider making a mod if I ever get a new RA2/YR. I'm already practicing voxel making, so I'll be able to use my own. Anywho, I don't see that happening for a while.
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11-24-2005, 01:54 PM
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#128 (permalink)
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Senior Member
Join Date: Oct 2003
Location: Texas, USA
Posts: 367
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Well, I wont have any updates until I get internet and my pc fixed. But I have continued working solo, and I have some new stuff working, and it rocks.
Currently working on an ion cannon-style sw, but I dont know if i need to add part of the beam to the WH animation, or if I can lower the first tile to ground level. Anyone know the best way of doing this?
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11-24-2005, 05:42 PM
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#129 (permalink)
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Senior Member
Join Date: Apr 2005
Location: Italy
Posts: 417
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I being unable to contact him since something screwed up my MSN.... But I have things already done, just that I cant test them, because ChrisBlitz have the main files....
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11-29-2005, 08:28 PM
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#130 (permalink)
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Senior Member
Join Date: Jan 2004
Location: Land of the babes
Posts: 1,112
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You cannot lower the tiles as seen in TS - the game engine in RA2 is essentially more basic than the TS one. The landscape cannot morph at all in RA2/YR.
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