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Forum Members: 18,679
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DeeZire, Redemption
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| Red Alert 2 & Yuri's Revenge Editing Discuss any modding related issues to do with Red Alert 2 and Yuri's Revenge here. |
11-30-2005, 02:46 AM
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#131 (permalink)
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Senior Member
Join Date: Jul 2003
Location: Lithuania, Central Europe
Posts: 1,062
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You misunderstood his question. He wants to know how to align the ion beam with the ion ripple.
You know, Yuri's head appears a certain height above ground, so the ion beam anim (Ion Cannon == Dominator clone) is spawned (and tiled upwards) from that same height, and there's a visible gap between it and the surface ripple. There are several ways to solve that.
Chris, I do believe I already linked you to the solution a while ago at PPM, but since you disregarded that as bullshit, I won't repeat myself.
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11-30-2005, 04:59 AM
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#132 (permalink)
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Senior Member
Join Date: Jan 2004
Location: Land of the babes
Posts: 1,112
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Quote:
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Originally Posted by DCoder
You misunderstood his question. He wants to know how to align the ion beam with the ion ripple.
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I see 
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12-01-2005, 05:16 PM
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#133 (permalink)
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Senior Member
Join Date: Oct 2003
Location: Texas, USA
Posts: 367
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@ DCoder I didn't disregard it:
Quote:
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Originally Posted by Blitz
How else CAN you lower the botom tile of the ion beam?
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That was a serious question. I really wanted to know how it was done, but I already have found that adding YDrawOffset=120 to the ion beam art entry fixes the problem.
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12-02-2005, 12:10 AM
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#134 (permalink)
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Senior Member
Join Date: Apr 2005
Location: Texas, USA
Posts: 162
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It would be pretty stupid looking if the beam was like 3 tiles away lol. Good job, I'll take note and apply this when I eventually make a mod...if ever... 
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12-07-2005, 01:08 PM
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#135 (permalink)
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Junior Member
Join Date: Nov 2005
Location: Manchester
Posts: 4
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Hi im...........well...........a noob  :cry: BUT your mod looks truly amazing as well as being original and creative, the prototype units are cool. this may seem a pointless post but its my first. please can somebody point me in the direction of voxel creating because im clueless and cant see anywhere specific to request this and i have been reading this thread as well as checking it for updates. i dont need an explanation writing here (that would be a waste of your time) a simple link will suffice.
Thank you 
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12-08-2005, 01:39 PM
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#136 (permalink)
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Senior Member
Join Date: Apr 2005
Location: Italy
Posts: 417
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Huh...... well you could create a new topic about it, but since you are here.. Eeerg, I have to say you that I do not know about any tutorial for voxeling (that doesnt means there arent any). You could learn as I did, just messing with the tool.
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12-11-2005, 05:27 PM
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#137 (permalink)
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Senior Member
Join Date: Oct 2003
Location: Texas, USA
Posts: 367
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Have you ever heard of Google? You should use a search engine before making posts, asking where something is. As that is our slogan here at Deezire.net: "Google Before Spamming!!!!!", and an oversized RTFM link.
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12-12-2005, 05:01 AM
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#138 (permalink)
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Senior Member
Join Date: Feb 2005
Posts: 804
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Quote:
Originally Posted by astareal8290";p="
Hi im...........well...........a noob  :cry: BUT your mod looks truly amazing as well as being original and creative, the prototype units are cool. this may seem a pointless post but its my first. please can somebody point me in the direction of voxel creating because im clueless and cant see anywhere specific to request this and i have been reading this thread as well as checking it for updates. i dont need an explanation writing here (that would be a waste of your time) a simple link will suffice.
Thank you 
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VXLSE 3 v1.2c... thats VoXeL Section Editor III.
http://www.ppmsite.com/
somewhere down the left hand side....
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12-13-2005, 11:57 AM
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#139 (permalink)
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Junior Member
Join Date: Nov 2005
Location: Manchester
Posts: 4
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thank, sorry for the spam. I didnt think of using google and i didnt mean to spam your thread. Any new voxels for oxid wars? the ones already posted are sweet
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12-19-2005, 10:24 AM
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#140 (permalink)
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Senior Member
Join Date: Jan 2004
Location: Land of the babes
Posts: 1,112
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Sweet they may be, but as long as you don't give 100% credit to him... 
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