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Forum Members: 18,576
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DeeZire, Redemption
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| Red Alert 2 & Yuri's Revenge Editing Discuss any modding related issues to do with Red Alert 2 and Yuri's Revenge here. |
09-17-2005, 12:06 AM
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#11 (permalink)
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Senior Member
Join Date: Apr 2005
Location: Italy
Posts: 417
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Lol there is already an aircraft that spawns aircraft, its called the Air Fortress, but its a hover unit. I will post an image here of it. There are a lot of aircraft ideas, i have the Interceptor, which fires like 16 inaccurate missiles, one EMP kinda aircraft and lots more. Just wait a bit.
And there wouldn't be any space theatre. That would involve new textures, and its a harsh job.
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09-17-2005, 01:06 AM
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#12 (permalink)
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Senior Member
Join Date: Oct 2003
Location: Texas, USA
Posts: 367
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Thats a shame, that would have taken RA2 modding to the space age. Although I am interested in what you have planned for aerial fleets.
I already know of the flying fortress, but I was think more on the lines of a ship that actually flies, not just hovers. And carries about 15-20 fighters. Is this among your ideas? If not then add it to the possibilities.
I can picture it right now, you have 10 Carriers in your fleet, 20 of your interceptors, a few utility ships. The opposing army has a similar fleet. And then you have a long movie-like battle in front of you, and you are the commander, and then, well you can decide what happens from there.
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09-17-2005, 05:27 AM
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#13 (permalink)
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Senior Member
Join Date: Mar 2005
Location: Athens,Greece
Posts: 104
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Maybe you should consider turning the lunar theater into an actuall space one in a later version.That would really boost the mod
You could always rip a few textures  I may be able to help if i have done one texture editing by then(it's in my plans)
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09-17-2005, 09:40 AM
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#14 (permalink)
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Senior Member
Join Date: Oct 2003
Location: Texas, USA
Posts: 367
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Yea, you could make it look like an asteroid, and you could replace water with space textures, thus you have an interestin looking space platform or something.
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09-17-2005, 10:25 AM
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#15 (permalink)
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Senior Member
Join Date: Apr 2005
Location: Italy
Posts: 417
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Well that could be nice...
Anyways, what I must do for adding a trailer here? Its for an active animation. So I can start posting the buildings for the mod.
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09-17-2005, 10:34 AM
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#16 (permalink)
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Senior Member
Join Date: Oct 2003
Location: Texas, USA
Posts: 367
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Just a quick question. Do you find it to take a long time making shp images? Namely, the buildings in your mod. I am trying to teach myself how to do it, but I don't know how to fill in the gaps where something is needed. Is there any indepth tutorials on building designs you know of?
PS I have already googled it but no results for me.
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09-17-2005, 11:20 AM
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#17 (permalink)
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Senior Member
Join Date: Apr 2005
Location: Italy
Posts: 417
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Well its pretty easy to me. It dont takes longer than one hour for do the building and like another for the active animations. But how do I add a trailer? Its for showing you my buildings and they active anims.
Here you got a picture.
Its the Landrider tank, the basical military force for Anacreontean forces. It is armed with an internal fire chemical processor to launch hydrogenated liquid fire at enemies. It can decimate large groups of vehicles and infantry in seconds when in large groups. It is no so powerful as his renewed version, the Overmaster, but is more effective for quick deployments.
[imgl:4011364fb0]http://img196.imageshack.us/img196/6458/scrb0004zt.png[/imgl:4011364fb0]
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09-17-2005, 10:33 PM
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#18 (permalink)
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Senior Member
Join Date: Oct 2003
Location: Texas, USA
Posts: 367
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So it is basically a flame tank. I have a insight on flame particles. I have see the TS flame systems and the Generals flame systems, and the latter looks frickin cool compared to TS. So my idea is to make RA2 flame particle systems look more like Generals does. This could be done by making an animation that starts as a blue flame and changes to orange, and by increasing the Velocity= tag to a higher rate than 28.0. Also try increasing the tranclucency of the image. That is my idea, but I don't have RA2 at the moment.  I will test this on TS though to be sure.
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09-18-2005, 10:23 AM
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#19 (permalink)
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Senior Member
Join Date: Apr 2005
Location: Italy
Posts: 417
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Well kinda its more a ''I got fire in my shells so ge outta here'' flame tank.
[imgl:73eba1c342]http://img248.imageshack.us/img248/7796/sss2pk.png[/imgl:73eba1c342]
Anyways, I came driving this new unit:
The Stingray: The Stingray is equipped with a PEHS (Proton Engine Hovering System) motor in it's chassis. Armed lightly and extremely maneuverable and fast. It is armed with a ion charger. Used mainly as an anti personel unit.
[imgl:73eba1c342]http://img248.imageshack.us/img248/5653/cccc3nj.png[/imgl:73eba1c342]
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09-18-2005, 01:49 PM
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#20 (permalink)
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Senior Member
Join Date: Oct 2003
Location: Texas, USA
Posts: 367
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The Stingray looks freakin awesome, and so does the Landrider, but PrimaryFireFLH= needs adjustment. Just a bit high. Who made those?
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