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Red Alert 2 & Yuri's Revenge Editing Discuss any modding related issues to do with Red Alert 2 and Yuri's Revenge here.

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Old 09-29-2005, 04:55 PM   #31 (permalink)
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i like that stuff!Well done!
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Old 09-29-2005, 10:08 PM   #32 (permalink)
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How about a Star Destroyer voxel? I have one from an ancient site called Afterglow. You might redesign it and call it your own since the credits are ancient. :devil:
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Old 09-29-2005, 10:55 PM   #33 (permalink)
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Quote:
Originally Posted by ChrisBlitz";p=&quot View Post
How about a Star Destroyer voxel? I have one from an ancient site called Afterglow. You might redesign it and call it your own since the credits are ancient.
I hope you are joking.
Oh and what you said before, that the Sky Fortress should be big and with a lot of lasers, it won't, it can only attack with it's ''Sky Fires''. If the Sky Fortress would have a secondary weapon to defend itself it would be quite unbalanced. But it does have a good armor.
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Old 09-29-2005, 11:30 PM   #34 (permalink)
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Well, my idea was for it to be a battleship to be used in great numbers, and the other side would have something to. But hey its your mod.

PS It wasn't supposed to have a lot of lasers, just a secondary laser with multiple bursts. It wouldn't be unbalanced if the opponent had the same type of unit. With a design like such, you could emulate an aircraft dogfight. Which would be pretty awesome.
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Old 10-02-2005, 08:03 PM   #35 (permalink)
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Yeah another side has a unit that deploys into a building that spawns aircraft. So there you got your aerial dogfights.
Anyways, here it is the Anacreontean Tracking Emulator (Radar).
[imgl:a2bf77b81b]http://img105.imageshack.us/img105/4741/arzheksrakeius2vt.png[/imgl:a2bf77b81b]
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Old 10-02-2005, 11:39 PM   #36 (permalink)
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Lets see.

the top of the Psychic Sensor
stacked on top of something else...

What about the units. Will they be droids or men in suits?
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Old 10-03-2005, 01:05 AM   #37 (permalink)
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Quote:
a unit that deploys into a building that spawns aircraft. So there you got your aerial dogfights.
Bull. Spawned objects can only be AircraftTypes, dogfights are only functional on VehicleTypes.
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Old 10-03-2005, 09:27 AM   #38 (permalink)
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Originally Posted by DCoder";p=&quot View Post
Bull.
You seem to mad heh?
Anyways, thanks for the advice, it was just an idea I had. I once saw a mod that had one unit like that one.
Well back to important things, the radar is just a ''placeholder'' building for now, it won't stay that way. And there are men in suit as ther are robots.
Now here it's the new radar:
[imgl:aa1c1cf9cb]http://img72.imageshack.us/img72/7052/commpic1gf.png[/imgl:aa1c1cf9cb]
And the Robotics Base Assembly Facility (Tech Lab)
[imgl:aa1c1cf9cb]http://img72.imageshack.us/img72/1935/labpic6sa.png[/imgl:aa1c1cf9cb]
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Old 10-03-2005, 10:46 PM   #39 (permalink)
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Good work. I am fully operational and ready for coding.
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Old 10-04-2005, 01:59 AM   #40 (permalink)
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Quote:
You seem to mad heh?
No, I'm not mad. I just think that people should test their theories before posting them.
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