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Red Alert 2 & Yuri's Revenge Editing Discuss any modding related issues to do with Red Alert 2 and Yuri's Revenge here.

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Old 09-15-2005, 10:59 PM   #1 (permalink)
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Default Oxid Wars

Ok guys this topic will be about my mod, called Oxid Wars. I will post screenshots, information, and those things here. I will post something new probably everyday. Here is the first part of the storyline, I will post the other parts later to keep the forum active.

Day 342 Universal Atrello Timezone, aeon 4823. The sudden explosion Ioss IX, a planet used only as a power supply for other planets, caused an almost total shutdown on planets Crost IV, Vega , Kardonn and Frobes III, the major merchant and factory planets that cover the half of the east sector of the Capital Union and the entire East Periphery, place used mainly as a military faction for the Atrello Empire. The Emperor, Faeall Illodera, ordered that the merchant routes 432, 456 and 312 from planet Vega to the East Periphery should be closed untill replacement for Ioss IX, that should take like 20 Aeons.Planet Oxid, located on sector 432EP, suffered a total commercial collapse for the closing of that routes, in Oxid all of the metal have to imported from planet Vega, and the main workhorse for Oxid is based off metal, the planet can't produce mining facilities for the use of Ieron, a type of ore only found in Oxid, and much more valuable that any other kind of material. Since Oxid is a planet totally dedicated to the mining of Ieron, it is entirely supported by other commercial planets, and due to the close of the commercial route 432, Oxid is entirely in a totally infuctional status.

Ok wait for the other part, there is alot more to post about the storyline. Gimme some feedback in this topic guys. And sorry for the bad grammar.
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Old 09-16-2005, 06:29 AM   #2 (permalink)
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Not bad,at least you went creative and not like:Yuri was escaped,the allies will try to defeat him again,the Soviets are once more restless(like world wars happen everyday )It's a total conversion right? How much of it is done? Can you give some screenies ? Nevertheless the story sounds good so far
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Old 09-16-2005, 09:33 AM   #3 (permalink)
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oh, trust me, it is good. and the images are good too. were both doing his mod, and my mod, together.
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Old 09-16-2005, 10:35 AM   #4 (permalink)
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i dont get anything...you should back it up with in game screenshots.
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Old 09-16-2005, 04:34 PM   #5 (permalink)
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So, you guys are making 2 mods together? I like the storyline; its not like most mods that just fit into the CnC Universe and connect TS with RA. Its a real fulltime conversion.

I have a few questions though.

1) Is the ore, Ieron, to be mined like the traditional CNC games; ore to harvester to refinery to silos?
2) Will this conversion include all new units/structures. No original graphics?
3) Will there be new sounds, music, and voices?
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Old 09-16-2005, 06:05 PM   #6 (permalink)
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well...What I can say for his mod, is that i doubt there is any original graphics. Whats going to happen, is his mod, my mod, are going to be made, and then packaged with another mod, that intertwines editted versions of our story lines- past, and future.
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Old 09-16-2005, 06:12 PM   #7 (permalink)
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Quote:
Originally Posted by Death3464";p=&quot View Post
well...What I can say for his mod, is that i doubt there is any original graphics. Whats going to happen, is his mod, my mod, are going to be made, and then packaged with another mod, that intertwines editted versions of our story lines- past, and future.
:tard: I've gotta see this!Who's making the graphics?
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Old 09-16-2005, 06:56 PM   #8 (permalink)
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Well, we've got Mr. Graffitti himself on the graphics/artmd.ini, me and him on rules and skirmish mode, and him working his mods campaign, me working on mine and our campaign, him doing our skirmish, and such things like that. I think he has other guys working on grpahics too, someone he says is the best around right now.
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Old 09-16-2005, 08:48 PM   #9 (permalink)
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ChrisBlitz, the Ieron isnt mined as the ore in the CnC games, the maps take place in different planets, as I told, there are alot more to tell about the storyline, instead players build one kind of oil derrick and capture others around the map. Maps tek place on planets: Oxid, Neon, Kardhin and Noctus. And the Ieron is only found in Oxid, so I had to make new oil derricks just for each planet.
The scenarios are completely different, all of the TMP files are new though.
There isnt any original grapihcs, is total conversion, its like at a 5%, so I would really like some help around here.
Oh and I got ShadowFX or Ziggy (of Metalstorm) working witha little voxels.
Im making the Shps too.

More storyline, this time is from the Galactic Enciclopedia, about Oxid this time. Oh tomorrow you will have fresh scrennies, I dont have time to take them now.

Oxid

Stats:
Mass: 923.146.645 teratons.
Capital: Kilbartar
Diplomacy system: Factory type
Races inhabitant: Any
Erechy ownage: Athi 892

Background

A planet type 085OrbiterSemiHostile located on Atrello Empire, sector 432EP, East Periphery.
Discovered on aeon 4798 by Kardal's reconaizance vessels on the civil war of Hue. Colonized on day 564 UAT of aeon 4802 by the Vegan company Shieldus. On day 601 UAT of the same aeon the first deployment core reached the surface after several futile tries. Due to its condition it was unhospitable by most races and creatures, so it was abandoned on day 638 and classified as a 551UnhospitableMutile orbiter.
On aeon 4803 it was discovered the existance of Ieron on its surface and seas, highly contaminated by this ore. It was proved that the the Ieron was extremely valuable. On day 34 of aeon 4803 mining vessels of Shieldus and Gydan companies arrived to Oxid to establish a robotic facility for mining purposes. The two companies started sending more mining vessels to Oxid at knowing the enormous succeed of selling Ieron to other galaxies and empires.
On day 102 the main mining installations of the Gydan companies, Facility027 and Facility129 were attacked by Shieldus robotic armies, that caused the first civil war of Oxid, that lasted untill day 234, stopped by the Anacreontean forces, exiling both companies from the planet. Next day the Anacreontean Empire installed customs services for Oxid.

Other:
Named Oxid due to the type of athmosphere it have, a mixture between cardigal gas and ideocarbon. When any type of metal enters the athmosphere without being aetofusioned before it inmediatly starts to oxide.
Oxid is a orbiter planet, and orbiter planet is that natural satellite of a mass higher than 8.000.000 teratons and having its own natural satellite too. In this case Oxid is the only orbiter of Neon. The natural satellite of Oxid is called Kardhin.
Oxid's gravitational effect on Neon's seas make them produce intense tsunamis on the Faaral coast, forcing its indigenous creatures, the Igerda people, to move into the undersea, establishing an empire on the waters. Currently the Igerda people is a main trade source with the humans, and a valuable commercial origin for Oxid's develoment.


Oxid (the orange one), Kardhin (orbiting Oxid) and Neon (under Oxid).

(Galactic Enciclopedia)
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Old 09-16-2005, 10:58 PM   #10 (permalink)
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Oil Derricks? You mean to tell me it is just oil derricks!?!

Cool.
But, you are going to name like an Oxid Mining Facility right?

I have a new idea you might like. How about a starship that spawns fighters, like a futuristic Aircraft Carrier or the Starcraft Carrier. Could an aircraft spawn fighters?

I have one more question:
Is there going to be a space platform theatre, maybe something like from Starcraft?
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