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Red Alert 2 & Yuri's Revenge Editing Discuss any modding related issues to do with Red Alert 2 and Yuri's Revenge here.

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Old 03-27-2003, 10:32 AM   #1 (permalink)
tk2
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Default attaching bridges to triggers in ra2 maps

how do you attach bridges to triggers so the trigger will fire when the bridge is destroyed? plz help!
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Old 03-27-2003, 06:49 PM   #2 (permalink)
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Default Re: attaching bridges to triggers in ra2 maps

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Originally Posted by tk2
how do you attach bridges to triggers so the trigger will fire when the bridge is destroyed? plz help!
I don't think you can do it that way, because the bridge is an overlay.
You could attatch a tag to a bridge repair hut though, so when that is enetered (SEAL, Tanya, Ivan or Engineer) it will fire.
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Old 03-27-2003, 09:05 PM   #3 (permalink)
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Celltag. Put it under the bridge. Attach trigger to that.
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Old 03-28-2003, 05:14 PM   #4 (permalink)
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where abouts under the bridge do i put the celltags? a line at each end?
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Old 03-29-2003, 03:30 AM   #5 (permalink)
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Under the bridge overlay. You might need a line of them (to take care of when a small section is destroyed by weapon fire)
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Old 03-29-2003, 04:25 AM   #6 (permalink)
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got it thx
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Old 03-31-2003, 05:09 PM   #7 (permalink)
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Will that lay the CellTag on top of the bridge overlay, or the ground underneath it?
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Old 03-31-2003, 10:15 PM   #8 (permalink)
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Celltags sit on the ground. Bridge overlay sits on the ground too actually, even the high bridges. Theoretically if we could figure out how to manipulate the bridge overlay data it might be possible to create bridge overlay that's more than 4 units high. Or maybe not if the EXE can't grok it.

There's no real practical application for the bridge destroyed event in multiplayer maps though, single-player missions are another story.
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