ok here's the code, i copied and pasted using the rules for the siege chopper (don't judge me, i'm beginning)
Code:
ART ENTRIES [ATKCPP] ; Mongoose Attack Chopper
Cameo=a129icon
AltCameo=a129icon
Voxel=yes
UseBuffer=yes
Remapable=yes
ShadowIndex=2
PrimaryFireFLH=0,0,50 (i pasted this because since i don't know exactly how to find out the correct flh)
I put this in aircraft types
17=ATKCPP
RULES ENTRIES; Mongoose Attack Chopper
[ATKCPP]
UIName=Name:ATKCPP
Name=Mongoose Attack Chopper
;Image=SHAD (i even tried by calling it ATKCPP, since this is the name of the entry in the artmd.ini)
Prerequisite=NAWEAP,TECH (dunno if it is correct)
Primary=MissileLauncher
Secondary=RedEye (as you can see i'm trying to make this chopper a very dangerous one)
Strength=600
Category=AirPower
Armor=light
TechLevel=7
Sight=8
Speed=24
PitchSpeed=1.1
JumpjetSpeed=30 ;params not defined use defaults (old globlas way up)
JumjetClimb=10
JumpjetCrash=40 ;climb, but down
JumpJetAccel=12
JumpJetTurnRate=6
JumpjetHeight=500
JumpjetWobbles=.01
JumpjetDeviation=1
Owner=Russians,Confederation,Africans,Arabs
RequiredHouses=Russians
Cost=2000
Soylent=1500
Points=15
ROT=5
Crewed=no
ConsideredAircraft=yes
Explosion=TWKT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=3
VoiceSelect=SeigeChopperSelect
VoiceMove=SeigeChopperMove
VoiceAttack=SeigeChopperAttackAir
VoiceCrashing=SeigeChopperVoiceDie
VoiceCrashing=SeigeChopperDie
DieSound=
ImpactLandSound=GenAircraftCrash
;Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1} ;flying
Locomotor={92612C46-F71F-11d1-AC9F-006008055BB5} ;jumpjet
MovementZone=Fly
DamageParticleSystems=SparkSys,SmallGreySSys
;AuxSound1=BlackOpsTakeOff ;Taking off
ThreatPosed=0
SpecialThreatValue=1
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Size=15
SizeLimit=2
HoverAttack=yes
AllowedToStartInMultiplayer=no
ImmuneToPsionics=yes
ElitePrimary=MissileLauncherE
EliteSecondary=RedEyedE
PreventAttackMove=yes
TooBigToFitUnderBridge=true
Trainable=yes
Bunkerable=no; Units default to yes, others default to no
IsSelectableCombatant=yes ;TR
Btw if you're interested on knowing what units i'm going to add to my mod
here they are:
For Americans: Comanche, Commando Forces, Paladin Tank (yes the generals one, and i know how to make it's special attack) the F22 Raptor, and of course the always wanted Abrams Tank
For Brittish: SAS Special Forces... (i think it's the only new addition for them)
For Russians: (this is the good stuff) Mongoose Attack Chopper, SU-27 Flanker, the OVERLORD tank (omg), a modified flak trooper that no longer attacks with that old weapon, he attacks now with a bazooka (dunno if someone finds this interesting, but i like that)
For Yuri (i don't like Yuri, but i don't see why not add some cool units to his side: Troop Crawler

, yuri robot tank, Yuri Service Depot (there was a serious need to add this building to yuri's side)
Other units will be posted if someone finds this interesting, for them, my e-mail is this: joanna_reed22hotmailcom