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Red Alert 2 & Yuri's Revenge Editing Discuss any modding related issues to do with Red Alert 2 and Yuri's Revenge here.

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Old 09-20-2005, 11:50 AM   #1 (permalink)
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Default How to add a129 mongoose from ME2

ok guys, i know this is annoying, but i can't add this chopper, i tried to add it using the siege chopper entry, nothing, i tried with the night hawk and nothing too, i'm desperate, because i'm making a mini mod and i want to make an air force for each of the countries
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Old 09-20-2005, 02:10 PM   #2 (permalink)
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Quote:
Originally Posted by MaryJo
i can't add this chopper
What do you mean by you "cannot add" it?
What's wrong?

People wouldn't be able to help you if you don't name the actual problem!
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Old 09-20-2005, 08:24 PM   #3 (permalink)
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Maybe he/she meant that the unit doesn't appear on the game.
Even if you have all the code it won't work if it doesn't appear on the VehicleTypes section. NOT in the AircraftTypes section if it is a chopper.
Or look at the Owner= tag. Or the Prerequisite= tag.... Well....
It would be better than you put your code here for that thing.
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Old 09-21-2005, 10:51 PM   #4 (permalink)
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or, just tell us the problem THEN post the code.
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Old 09-22-2005, 05:43 PM   #5 (permalink)
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ok here's the code, i copied and pasted using the rules for the siege chopper (don't judge me, i'm beginning)

Code:
 ART ENTRIES [ATKCPP] ; Mongoose Attack Chopper
Cameo=a129icon
AltCameo=a129icon
Voxel=yes
UseBuffer=yes
Remapable=yes
ShadowIndex=2
PrimaryFireFLH=0,0,50  (i pasted this because since i don't know exactly how to find out the correct flh)

I put this in aircraft types
17=ATKCPP



RULES ENTRIES; Mongoose Attack Chopper
[ATKCPP]
UIName=Name:ATKCPP
Name=Mongoose Attack Chopper
;Image=SHAD  (i even tried by calling it ATKCPP, since this is the name of the entry in the artmd.ini)
Prerequisite=NAWEAP,TECH (dunno if it is correct)
Primary=MissileLauncher
Secondary=RedEye     (as you can see i'm trying to make this chopper a very dangerous one)
Strength=600
Category=AirPower
Armor=light
TechLevel=7
Sight=8
Speed=24
PitchSpeed=1.1
JumpjetSpeed=30 ;params not defined use defaults (old globlas way up)
JumjetClimb=10
JumpjetCrash=40 ;climb, but down
JumpJetAccel=12
JumpJetTurnRate=6
JumpjetHeight=500
JumpjetWobbles=.01
JumpjetDeviation=1
Owner=Russians,Confederation,Africans,Arabs
RequiredHouses=Russians
Cost=2000
Soylent=1500
Points=15
ROT=5
Crewed=no
ConsideredAircraft=yes
Explosion=TWKT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=3
VoiceSelect=SeigeChopperSelect
VoiceMove=SeigeChopperMove
VoiceAttack=SeigeChopperAttackAir
VoiceCrashing=SeigeChopperVoiceDie
VoiceCrashing=SeigeChopperDie
DieSound=
ImpactLandSound=GenAircraftCrash
;Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1} ;flying
Locomotor={92612C46-F71F-11d1-AC9F-006008055BB5} ;jumpjet
MovementZone=Fly
DamageParticleSystems=SparkSys,SmallGreySSys
;AuxSound1=BlackOpsTakeOff	;Taking off
ThreatPosed=0
SpecialThreatValue=1
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Size=15
SizeLimit=2
HoverAttack=yes
AllowedToStartInMultiplayer=no
ImmuneToPsionics=yes
ElitePrimary=MissileLauncherE
EliteSecondary=RedEyedE
PreventAttackMove=yes
TooBigToFitUnderBridge=true
Trainable=yes
Bunkerable=no; Units default to yes, others default to no
IsSelectableCombatant=yes ;TR
Btw if you're interested on knowing what units i'm going to add to my mod
here they are:

For Americans: Comanche, Commando Forces, Paladin Tank (yes the generals one, and i know how to make it's special attack) the F22 Raptor, and of course the always wanted Abrams Tank

For Brittish: SAS Special Forces... (i think it's the only new addition for them)

For Russians: (this is the good stuff) Mongoose Attack Chopper, SU-27 Flanker, the OVERLORD tank (omg), a modified flak trooper that no longer attacks with that old weapon, he attacks now with a bazooka (dunno if someone finds this interesting, but i like that)

For Yuri (i don't like Yuri, but i don't see why not add some cool units to his side: Troop Crawler , yuri robot tank, Yuri Service Depot (there was a serious need to add this building to yuri's side)

Other units will be posted if someone finds this interesting, for them, my e-mail is this: joanna_reed22hotmailcom
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Old 09-22-2005, 09:56 PM   #6 (permalink)
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Quote:
Originally Posted by Mr Graffitti";p=&quot View Post
Maybe he/she meant that the unit doesn't appear on the game.
Even if you have all the code it won't work if it doesn't appear on the VehicleTypes section. NOT in the AircraftTypes section if it is a chopper.
:tard: You problem is with the VehicleTypes or AircraftTypes sections. Choppers belong in the VehicleTypes section.
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Old 09-23-2005, 11:00 AM   #7 (permalink)
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yawwn....again?....you could have a .hva problem...( this deja is just got to stop )
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Old 09-23-2005, 01:32 PM   #8 (permalink)
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Ok, thank you guys, i think i know how to fix the problem now, by the way LordShay they all tried to help me, and of course if you didn't noticed before forums exist is to help or to put other ppls ideas, you might know everything about yuri's revenge, but not me, i'm still learning.

F.Y.I: we all begin as newbies


GRACIAS !!!
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Old 09-23-2005, 10:09 PM   #9 (permalink)
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Quote:
Originally Posted by MaryJo";p=&quot View Post
Btw if you're interested on knowing what units i'm going to add to my mod
here they are:

For Americans: Paladin Tank (yes the generals one, and i know how to make it's special attack) and of course the always wanted Abrams Tank
WOW you really know to do its especial effect!? I never knew someone who could!
What I meant, is that don't presume that you can do something like that, Im not against you, I just think so.

Abrams... They arent so wanted... more than that its kinda
overused
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Old 09-25-2005, 08:16 PM   #10 (permalink)
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i just made an attack that looks a lot like the one that uses the floating disk, just smaller, no big deal
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