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DeeZire Online > Editing Community > Command and Conquer Editing > Red Alert 2 & Yuri's Revenge Editing » Helpful changes,Ideas for FADATA.ini..RA2 ONLY!!!!

Red Alert 2 & Yuri's Revenge Editing Discuss any modding related issues to do with Red Alert 2 and Yuri's Revenge here.

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Old 09-25-2005, 12:43 AM   #1 (permalink)
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Default Helpful changes,Ideas for FADATA.ini..RA2 ONLY!!!!

Ok . from all the maps ive made. I noticed certain triggers wont work correctly, here's an example for one that has been pissing me off for some time.

A simple trigger to Destroy all units of all players at game start..the point of this was for a map where everyone got 4 barracks, 4war factories, Radar High production CAOILD and a NATECH,or GATECH. and a flag to protect in order to survive..notably the only destroyable building on the map.
it worked fine in yuri's revenge but not RA2.. im sure it was some action parameters screwup cause i did set for multi-0,multi-1..etc..i just cant figure this one out..so if anyone can help ..great. or just post any known Fix for the FADATA.ini
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Old 09-25-2005, 03:31 AM   #2 (permalink)
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AFAIK, multiplayer houses were only implemented in YR, and RA2 never had em.
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Old 09-25-2005, 06:59 AM   #3 (permalink)
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I second that opinion.
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Old 09-25-2005, 11:12 PM   #4 (permalink)
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Not in fa2 1.02

Action#121- Destroy all land units of...Parameter13-Multi-Player 0

Check it ur selves..this was fixed with the terrain expansion in yuri im sure of for Player spots A thru H where all triggers in the usual FADATA assigned all trigger action like Single Lightning Strike would always hit at Spot A regardless of what spot u picked..im sure this is fixable in FADATA for RA2 finalalert2 as well
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Old 09-26-2005, 02:03 AM   #5 (permalink)
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No it is not.
The ability to pass a "Player at waypoint <A>" or similar string as a valid House parameter was only programmed in Yuri's Revenge. This will not work in Red Alert 2.
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Old 09-27-2005, 04:14 PM   #6 (permalink)
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My mistake..too bad all those triggers... useless in multiplay. Thanks
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