logo   login
right
Home Forums Downloads Register FAQ Members List Calendar Search Today's Posts Mark Forums Read

Forum Info
Forum Members: 18,537
Total Threads: 8,626
Posts: 94,207

Administrators:
DeeZire, Redemption

There are currently 116 users online.
Partner Links

Free Credit Repair

Learn the Ticket Broker Secrets
Advertisements

DeeZire Online > Editing Community > Command and Conquer Editing > Red Alert 2 & Yuri's Revenge Editing » AI loading infantry into trasports..Then throwing them out?!

Red Alert 2 & Yuri's Revenge Editing Discuss any modding related issues to do with Red Alert 2 and Yuri's Revenge here.

Reply
 
LinkBack Thread Tools
Old 09-25-2005, 08:35 AM   #1 (permalink)
Member
 
Join Date: Jan 2003
Location: Finland
Posts: 64
Send a message via MSN to EmpirioN
Default AI loading infantry into trasports..Then throwing them out?!

This is weird one.

I have made teamtypes which include transport and infantry units, which go to the transport unit.

Script should be totally right and it works to the point, where AI loads the infantry into the transport. But, after that (when the transport should move near specific enemy building, AI unloads the transport and sends the infantry units in the enemy base via foot! This doesnt happen always, but atleast 50% of the time. :scared:

Can anyone help?
EmpirioN is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 09-25-2005, 08:43 AM   #2 (permalink)
Senior Member
 
Join Date: Jul 2003
Location: Lithuania, Central Europe
Posts: 1,048
Send a message via MSN to DCoder
Default

Code, please.
DCoder is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 09-25-2005, 01:52 PM   #3 (permalink)
Member
 
Join Date: Jan 2003
Location: Finland
Posts: 64
Send a message via MSN to EmpirioN
Default

Code is, in words.. (I can confirm the numbers when I am at my home, but they should be right, cause I am using the AI editor)
Code:

Load onto transport
Wait until fully loaded*
Move to enemy x** Radar
Unload transport
Repeat until success
Attack anything
Repeat until success

*This code only on teams, which have 5 passengers
**Different radar buildings, for different enemy sides
EmpirioN is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 09-26-2005, 01:50 AM   #4 (permalink)
Senior Member
 
Join Date: Jul 2003
Location: Lithuania, Central Europe
Posts: 1,048
Send a message via MSN to DCoder
Default

Hmm, the only reason that might be happening is if the structure you want them to move to does not exist. Did you use the AI Editor V2 for all your edits, and did nothing manually? I have a feeling you or the editor miscalculated the number of the radar in the [BuildingTypes] list.
DCoder is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 09-26-2005, 10:55 AM   #5 (permalink)
Member
 
Join Date: Jan 2003
Location: Finland
Posts: 64
Send a message via MSN to EmpirioN
Default

Hmm, I must check it out. I used the AI editor only. Did nothing manually for the AI.
Atleast the building names r totally right, but I do not know how to check the param. numbers.

Thx again for ur time DCoder.
EmpirioN is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 10-08-2005, 02:04 AM   #6 (permalink)
Junior Member
 
Join Date: Oct 2005
Posts: 7
Default

Well did it work?


I assume so since you didn't repost



Cool
PlayerHater is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 10-09-2005, 05:16 PM   #7 (permalink)
Member
 
Join Date: Jan 2003
Location: Finland
Posts: 64
Send a message via MSN to EmpirioN
Default

Nope. :/ Actually I do not have chance to go in to the internet so often, cause I am at the army. I do have few day holidays once in a while, but not so often. :/
But anyway, I do not know y the AI throws the poor engineers, etc. out from the transport. :P

And the AI makes few or more of these team types even before sending any of them in to their mission. What about, if the AI sends similar teamtypes infantry in to another teamtypes transport, and it causes some error...? The driver of the transport has some sort of mental problem, so he kicks the people out. x) I dont know, sometimes AI editing makes me crazy. :P
EmpirioN is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 10-09-2005, 09:28 PM   #8 (permalink)
Senior Member
 
Join Date: Oct 2003
Location: Texas, USA
Posts: 367
Send a message via MSN to ChrisBlitz
Default

Why don't you fire the Transport pilots and hire some with some consideration for the troops and that obey orders? :sarcastic:
ChrisBlitz is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Reply


Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are Off
Pingbacks are On
Refbacks are On


Similar Threads
Thread Thread Starter Forum Replies Last Post
Loading Screen HopeInTheFormOFAGI Red Alert 2 & Yuri's Revenge Editing 6 03-15-2006 01:45 PM
throwing a net? scoobasnacks Generals & Zero Hour Editing 9 11-26-2005 01:12 PM
Mission Loading help Valdez Generals & Zero Hour Editing 2 11-27-2004 10:56 PM
changing the loading screen pokekoki Red Alert 2 & Yuri's Revenge Editing 15 07-30-2004 05:07 PM
Yuri's Loading Screen Marshall7a Red Alert 2 & Yuri's Revenge Editing 2 04-19-2003 08:36 AM


All times are GMT -4. The time now is 08:52 AM.


Design By: Miner Skinz.com
Powered by vBulletin® Version 3.7.0 Release Candidate 2
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.