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| Red Alert 2 & Yuri's Revenge Editing Discuss any modding related issues to do with Red Alert 2 and Yuri's Revenge here. |
09-25-2005, 08:35 AM
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#1 (permalink)
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Member
Join Date: Jan 2003
Location: Finland
Posts: 64
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AI loading infantry into trasports..Then throwing them out?!
This is weird one.
I have made teamtypes which include transport and infantry units, which go to the transport unit.
Script should be totally right and it works to the point, where AI loads the infantry into the transport. But, after that (when the transport should move near specific enemy building, AI unloads the transport and sends the infantry units in the enemy base via foot! This doesnt happen always, but atleast 50% of the time. :scared:
Can anyone help?
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09-25-2005, 08:43 AM
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#2 (permalink)
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Senior Member
Join Date: Jul 2003
Location: Lithuania, Central Europe
Posts: 1,048
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Code, please.
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09-25-2005, 01:52 PM
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#3 (permalink)
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Member
Join Date: Jan 2003
Location: Finland
Posts: 64
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Code is, in words.. (I can confirm the numbers when I am at my home, but they should be right, cause I am using the AI editor)
Code:
Load onto transport
Wait until fully loaded*
Move to enemy x** Radar
Unload transport
Repeat until success
Attack anything
Repeat until success
*This code only on teams, which have 5 passengers
**Different radar buildings, for different enemy sides
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09-26-2005, 01:50 AM
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#4 (permalink)
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Senior Member
Join Date: Jul 2003
Location: Lithuania, Central Europe
Posts: 1,048
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Hmm, the only reason that might be happening is if the structure you want them to move to does not exist. Did you use the AI Editor V2 for all your edits, and did nothing manually? I have a feeling you or the editor miscalculated the number of the radar in the [BuildingTypes] list.
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09-26-2005, 10:55 AM
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#5 (permalink)
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Member
Join Date: Jan 2003
Location: Finland
Posts: 64
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Hmm, I must check it out. I used the AI editor only. Did nothing manually for the AI.
Atleast the building names r totally right, but I do not know how to check the param. numbers.
Thx again for ur time DCoder. 
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10-08-2005, 02:04 AM
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#6 (permalink)
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Junior Member
Join Date: Oct 2005
Posts: 7
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Well did it work?
I assume so since you didn't repost
Cool
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10-09-2005, 05:16 PM
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#7 (permalink)
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Member
Join Date: Jan 2003
Location: Finland
Posts: 64
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Nope. :/ Actually I do not have chance to go in to the internet so often, cause I am at the army. I do have few day holidays once in a while, but not so often. :/
But anyway, I do not know y the AI throws the poor engineers, etc. out from the transport. :P
And the AI makes few or more of these team types even before sending any of them in to their mission. What about, if the AI sends similar teamtypes infantry in to another teamtypes transport, and it causes some error...? The driver of the transport has some sort of mental problem, so he kicks the people out. x) I dont know, sometimes AI editing makes me crazy. :P
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10-09-2005, 09:28 PM
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#8 (permalink)
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Senior Member
Join Date: Oct 2003
Location: Texas, USA
Posts: 367
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Why don't you fire the Transport pilots and hire some with some consideration for the troops and that obey orders? :sarcastic:
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