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Red Alert 2 & Yuri's Revenge Editing Discuss any modding related issues to do with Red Alert 2 and Yuri's Revenge here.

View Poll Results: What should be done with the Superweapons?
Change old weapons into new ones. 1 25.00%
Add new weapons(emulated), keep old ones the same. 0 0%
Add new weapons, slightly change old ones(new anims., new names, etc.) 1 25.00%
Do nothing! Leave weapons the same. 2 50.00%
Voters: 4. You may not vote on this poll

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Old 10-13-2005, 04:50 PM   #51 (permalink)
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Lol. Thats one to do it! I'm looking at what I can change them into. Any

ideas? I have some superweapon related news that I'll share tomorrow.

It should make AlliedG and some of the others happy, as it splits the

teams apart more. Related to this announcement , I need some help if

anyone will give me some. I need to know how to change the evamd file.

Where do I put this file when I've changed it? And how can I reactivate

unsed voices, like when paratroopers are ready and the force shield has

been activated or change what voices are used for superweapons? I'll

probably have more questions tommorrow. Any help would be

appreciated. I may also have screenshots if everything goes well.
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Old 10-13-2005, 05:40 PM   #52 (permalink)
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find rock the battlefield in google and also view the topic

http://forums.revora.net/index.php?showtopic=24712
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Old 10-13-2005, 06:42 PM   #53 (permalink)
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Doesn't the Rock Patch hack the exe? I know it works, but I'm not really a big fan

of hacking the game. When I used that patch before, it messed my game up(some

sounds weren't working, I was starting with units I shouldn't have been able to, the

Nuke made the game crash, etc.). I had to totally reinstall the game to fix it. The

Rock Patch is something I'd like to use because it would make my job easier, but

just doesn't seem to work right when I use it.... Thanks for the help

though.
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Old 10-13-2005, 07:47 PM   #54 (permalink)
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old versions are unstable or your pc is lame
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Old 10-14-2005, 05:20 AM   #55 (permalink)
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old versions of the patch were unstable, but since 1.05b things have been a heck of a lot better, 1.06, the version available now is almost bug-free. theres a 1.07 beta floating around for the soul purpose of working out the bugs before he releases it.


the patch does come winth a restore features, so you shouldn't need to re-install. but, just incase, you can backup gamemd.exe and restore it if anything goes wrong, thats the only file changed by the patch.

and the term "Hacker" is ugly, thats not really whats going on here, its patching. optimising on the machine code level.
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Old 10-14-2005, 08:20 AM   #56 (permalink)
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Saying you are "patching" or "optimising" the original code is an insult to the developers, and it's also just plain wrong. The Rock Patch is not a patch. A "Patch" can be described as a "fix". What PD did is NOT a "fix", it is, by all means, a "hack". He used a hex editor to look at the code, and then he changed it, which is illegal. He may have made it possible to do great things, but I think if he read this now, he'd agree with me - what he has done is "hacking", by all means.
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Old 10-14-2005, 08:34 AM   #57 (permalink)
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hacking is defined as breaking your way into someone elses computer.

yes, i agree w ith what you are saying that its not really a patch. but its more of a patch than a hack. its more of a crack than anything, but thats definitly an insult to PD. for 1 he hates crackers, because they watse their tallent making no-CD patches, or turning demos into full versions.

wait, did i say no-CD patch? its by no means an official patch, but its still a patch!

so, RockPatch, IS A PATCH!, just not an official 1.
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Old 10-14-2005, 02:39 PM   #58 (permalink)
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Yes, but "patch" means to fix something, not to improve it. The very name "patch" comes from the idea of patching-up torn clothes, i.e., fixing somthing that has broken. The RP improves the game (well, that's the idea anyway). To call it a patch suggests PD has fixed a bug.

I would more accurately call it an "exe mod", even if it's not your usual mod. "Crack" is also accurate but for the same reason as you, I didn't call it that before. To use the garments example, what he has done here is not to fix the clothes, but to mod them with some dye and... ribbons and stuff.

Yes, he put ribbons on YR...
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Old 10-14-2005, 03:10 PM   #59 (permalink)
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well, PD chose to call it a patch. TTDPatch developers decided to call their edits a patch too.

I'd say its PD's choice, and he calls it a patch, so...
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Old 10-14-2005, 03:46 PM   #60 (permalink)
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The Rock Patch is a hack. This because it doesn't fix anything, like a patch.

Anyway, I'll release my mod update later today. I'm posting now because I need

help. Can you make a building spawn ground units? Can anything spawn ground units? The tests I've done so far have been with buildings spawning and

have all failed, the units just run off the map and then the game crashes. I was going to

use the spawned units to carry a new superweapon to the target, then kill itself and

deploy the true weapon in the process. This would give the player an idea when

the weapon is ready because the building has pips to show when spawned units are

ready to launch. Is there any way to have spawned units use a suicide weapon,

thus using the superweapon?

Thanks for the help.
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