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Forum Members: 18,581
Total Threads: 8,669
Posts: 94,547
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DeeZire, Redemption
There are currently 23 users online.
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| Red Alert 2 & Yuri's Revenge Editing Discuss any modding related issues to do with Red Alert 2 and Yuri's Revenge here. |
09-28-2005, 03:49 PM
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#11 (permalink)
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Senior Member
Join Date: Sep 2003
Location: U.K.
Posts: 726
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1. Unit whoring is overused.
2. Medics for factions is to be honest unesscary in YR cos of hospital heal logic better as some tech unit, also not generic.
3. Questionable voxel quality, not normalised correctly and white looks crap, try team revenge and mig eater surperb allied scheme aurora
4. Allied submarines, dolphins exist and people spam them.
5. Dodgy grammar/ not making sense e.g. "The Paladin Tank: able of both ground and air attacks by its powerful AA-laser gun" AA means anti-aircraft yet it attacks ground, AA suggests air only.
6. Nonvehicle drones, robots and miners for balance purposes and logic.
7. All of yuri forces can detect spies or what not unless u changed so dog is pointless.
8. Yuri Elite seems vastly overpowered spy of doom
9. Units which have no weaknesses will be abused and eagle is american symbol historically. Such ideas r like tank destroyers with mgs.
10. JPG sucks, it blurs detail, use png
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09-28-2005, 04:15 PM
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#12 (permalink)
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Senior Member
Join Date: Oct 2003
Location: Texas, USA
Posts: 367
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Americans were the first to build subs, maybe give them nuclear subs but don't make them too strong, unless it has enemy counterparts.
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09-28-2005, 06:17 PM
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#13 (permalink)
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Member
Join Date: Sep 2005
Location: Venezuela
Posts: 36
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Quote:
Originally Posted by AlliedG";p="
1. Unit whoring is overused.
2. Medics for factions is to be honest unesscary in YR cos of hospital heal logic better as some tech unit, also not generic.
3. Questionable voxel quality, not normalised correctly and white looks crap, try team revenge and mig eater surperb allied scheme aurora
4. Allied submarines, dolphins exist and people spam them.
5. Dodgy grammar/ not making sense e.g. "The Paladin Tank: able of both ground and air attacks by its powerful AA-laser gun" AA means anti-aircraft yet it attacks ground, AA suggests air only.
6. Nonvehicle drones, robots and miners for balance purposes and logic.
7. All of yuri forces can detect spies or what not unless u changed so dog is pointless.
8. Yuri Elite seems vastly overpowered spy of doom
9. Units which have no weaknesses will be abused and eagle is american symbol historically. Such ideas r like tank destroyers with mgs.
10. JPG sucks, it blurs detail, use png
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-.-" :tard: COULD YOU COMPLAIN A LITTLE MORE???
you haven't played it yet, and F.Y.I (this means For Your Information) I'M LEARNING TO MODIFY and yes, i made a mistake in the paladin's specifications... GUESS WHAT? I'M NOT AMERICAN!!!! :lol: :lol: :lol: i learned english a year ago, and with no classes, so you should know i make my mistakes...
"Questionable voxel quality"... W.T.F do you want me to do???... WHO DO YOU THINK I AM ???? an Industrial Light & Magic Guy???
I started to make this MOD using the tools already available on the internet, so don't expect the best mod ever, i'm not cannis rabidus.. i don't know how to make voxels or anything so don't say anything, if you want me to make a really good mod, then teach me!!!!!
something else: every mod does not need to be exactly the same, that's why i'm making this one, and about yuri elite: he can only destroy infantry units... AND I DON'T CARE ABOUT PNG OR JPEG
@##~~€€€¬~####!!!!!!!! YOU!
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09-29-2005, 04:57 AM
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#14 (permalink)
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Senior Member
Join Date: Sep 2003
Location: U.K.
Posts: 726
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It call being honest and nuclear is soviet tech.
Also if you want people to actually download your mod it would be nice if you would post decent quality pics instead of blurry crap.
White voxel, schemes, it called not miss and matching, it should "fit" into universe, there are loads of crap out there, i am suggesting to you to find a better looking voxel.
I expect you to be able to LEARN.
Its not complaining its called learning how to mod properly.
Also your mod is the SAME as all the other mods which have been made 5 years ago, its just unit whoring.
So the idea itself is just boring.
The experience is good but the result isn't worth it.
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09-29-2005, 12:02 PM
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#15 (permalink)
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Member
Join Date: Sep 2005
Location: Venezuela
Posts: 36
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Fine, if you want better looking voxels, then give me a link to download them :| .
"Unit Whoring"... :tard: i guess you think they can all build like 300 units each,
no let me explain you what i want to do here and please pay attention.
and by the way, it is not called being honest when you say that the whole idea of my mod is a piece of sh***, it is called being rude, mean, i'm just trying to make a good stuff and i am trying to learn because i'm a newbie, not a noob.
read:
I'm not whoring units, i simply added new ones as side-specific, and because i want some variety.
French for example, once they build their airforce command, they will be able to create Mirage's only and not the regular harriers
Americans can only create F22's and the Aurora is a Stolen Tech, plus it costs 6000$
And the Super Tank Stuff, this is also side-specific, so you won't see a Yuri Owning a Berliner or Germans Owning a WarLord Tank... why???
because they can't create a country-specific super tank, even if they capture the enemy Conyard and build everything. That's because it can lead to abuse if i don't apply such restrictions, and because they're too freakishly strong!!!!!...
There two possible ways of getting those tanks:
1) by Mind Control (if it's possible to come close to any of those monsters)
2) by Getting them from spawning crates.
THE GENERAL PURPOSE OF THIS MOD IS ADD SOME VARIETY TO THE GAME... (if someone does not understand what my goal is, then screw it)
Even tho i Really detest you and i think of you as the biggest as****le in the world, i'm going to follow your advice regarding the JPEG'S
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09-29-2005, 12:17 PM
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#16 (permalink)
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Member
Join Date: Sep 2005
Location: Venezuela
Posts: 36
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hey, i forgot!.
could you also post a link to your MOD??? i want to play something good...
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09-29-2005, 07:05 PM
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#17 (permalink)
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Member
Join Date: Jun 2005
Posts: 42
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One thing I've discovered here is that people aren't shy about voicing thier opinions.... Your mod looks good so far. It just needs a bit better balancing. Your voxels looked fine my opinion(for the most part any way). I'm currently working on a YR mod myself. Its called Final Conflict and I have a progress post up on this forum. Check it out some time. I'd like to hear everyone's opinions about it.
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09-29-2005, 07:33 PM
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#18 (permalink)
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Senior Member
Join Date: Jan 2005
Location: australia
Posts: 133
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stick it to him MaryJo stick it to him
good job
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09-29-2005, 10:20 PM
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#19 (permalink)
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Senior Member
Join Date: Jan 2004
Location: Land of the babes
Posts: 1,112
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*Blatantly ignores tate*
Where's the love in this thread... MaryJo as much as I believe you are NOT a n00b, better not call AlliedG a "^%&@^$*" or whatever you called him... he's helping you out (but yes I agree he was a bit harsh before). You seem to be pretty well driven with modding - keep it up, use the INI Guide, read tutorials, download the right tools... you'll get there. I am actually willing to help out people like yourself...unlike a certain guy from New South Wales, Australia...
Quote:
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Originally Posted by Goldeagle
It just needs a bit better balancing
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I'd love to know how you can judge how well balanced a mod is without playing it 
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09-30-2005, 06:12 AM
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#20 (permalink)
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Senior Member
Join Date: Jul 2003
Location: Lithuania, Central Europe
Posts: 1,056
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Quote:
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unlike a certain guy from New South Wales, Australia
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Gee, I wonder who that could be. 
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