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Red Alert 2 & Yuri's Revenge Editing Discuss any modding related issues to do with Red Alert 2 and Yuri's Revenge here.

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Old 10-06-2005, 04:00 AM   #1 (permalink)
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Default final alert 2 problem

im new and i have a problem..i dont noe if this has been said before because when i searched i couldnt find anything

i have the deezire mod with my Fa2 but the Fa2 doesnt seem to work with the Fa2..it acts as the normal one..is this normal because i heard that there was 3rd party support? i really want to make my own maps and i love this mod..thanks for ur attention..
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Old 10-06-2005, 01:54 PM   #2 (permalink)
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You'll have to talk to Deezire about this one. He mave have slightly encoded the .mix files, to prevent ripping. Or you are doing something wrong.
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Old 10-06-2005, 02:34 PM   #3 (permalink)
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uh leecher wasn't around so please don't talk bs.

You need to extract his rules art, sound csf and put them as lose folders inside FA2 for it to recognise.

FA2 can't recongise new images.
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Old 10-06-2005, 05:19 PM   #4 (permalink)
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As said all you need is in the mix files however I think part of the reason is so people don't just copy and paste bits of DZs code.
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Old 10-06-2005, 06:00 PM   #5 (permalink)
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Thanks, I didn't know that. I thought it would load if you had the mod just installed.

Edit: I have a problem with the forums. Nothing I do will make my signature appear. Yes it is hosted on another sight, and I do have my signature on, and I have purchased it from the Tech Center.
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Old 10-07-2005, 12:15 AM   #6 (permalink)
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where are the mix files ? im not exactly a genius :sweatdrop:

EDIT : can someone tell me exactly how to make it work?
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Old 10-07-2005, 03:51 AM   #7 (permalink)
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Quote:
Originally Posted by AlliedG";p=&quot View Post
uh leecher wasn't around so please don't talk bs.

You need to extract his rules art, sound csf and put them as lose folders inside FA2 for it to recognise.

FA2 can't recongise new images.
don't forget that deezire was modding RA2 using a hex editor before XCC mixer. so its possable that he protected them before the leach killer.
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Old 10-07-2005, 05:21 AM   #8 (permalink)
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to make mods work in FA2 you have to set it to mission disk mode and put the rules and art ini files into your game dir.
it wouldn't work if the inis were in a mix.
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Old 10-07-2005, 05:44 AM   #9 (permalink)
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wer are the files?

EDIT: what are the files??
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Old 10-07-2005, 06:43 AM   #10 (permalink)
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well if it uses xcc mod launcher then u run the game, go back to desktop and copy mixes to somewhere else then open and extract.

They should be expandmdXX (a number past 01) or ecachemd
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