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Red Alert 2 & Yuri's Revenge Editing Discuss any modding related issues to do with Red Alert 2 and Yuri's Revenge here.

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Old 10-24-2005, 03:38 AM   #31 (permalink)
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I've only one so far and that relates to AutoFire
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Old 10-24-2005, 10:46 AM   #32 (permalink)
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nice
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Old 10-25-2005, 01:33 AM   #33 (permalink)
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Yea, AutoFire= is the only bug I have seen. Causes IE when you do *something random.* Nothing specific except the money autofire SW will cause a random IE when you build a refinery.
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Old 10-25-2005, 06:56 AM   #34 (permalink)
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I wonder how this slipped through PD's testing...
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Old 10-25-2005, 07:04 AM   #35 (permalink)
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he didn't hand out enough betas if he had given it to AG to try before releasing it, AG would have found the bug earlier

theres also the problem that 4thcrew don't get engineers from construction yards. :tard:
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Old 10-25-2005, 07:46 AM   #36 (permalink)
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Quote:
Originally Posted by bobing";p=&quot View Post
he didn't hand out enough betas if he had given it to AG to try before releasing it, AG would have found the bug earlier

theres also the problem that 4thcrew don't get engineers from construction yards. :tard:
I thought that default to Engineer=ENGINEER tag?
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Old 10-25-2005, 08:01 AM   #37 (permalink)
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theres also the problem that 4thcrew don't get engineers from construction yards. :tard:
I thought that default to Engineer=ENGINEER tag?
yes, allied get engineers, soviets do, so does yuri, but the 4th side doesn't.
in fixing the 4thcrew for 1.07, he broke it somewhere else...

yes, you did get engineers in 1.06, problem being that only getting 1 man, it was hard to tell, sometimes you'd get a troop, other times you'd get an engineer.

now, you just get troops, and its not even the correct amout, which seems like it plans to give you them, so calculates the correct number of troops, then "Forgets" to actually give you the engineers.
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