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Red Alert 2 & Yuri's Revenge Editing Discuss any modding related issues to do with Red Alert 2 and Yuri's Revenge here.

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Old 12-31-2002, 10:04 AM   #21 (permalink)
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Dont use guided missiles cos thats allied technology, wouldnt look good on a soviet airship. You should have mini bombs and a machinegun on deck i reckon.
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Old 12-31-2002, 12:35 PM   #22 (permalink)
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Yeh i'll rescale the kirov bombs to a more appropriate size.

Morphling - the Andropov is not an all powerful anti everything flying machine......... I was merely suggesting some different weapons. Its half as good as the Kirov, will have less powerful weaponry.......but because its smaller its faster. Duh. :|

I like the idea of a auto-cannon - I'll test and see what comes out best. It can't be too powerful
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Old 12-31-2002, 10:36 PM   #23 (permalink)
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ok. how bout unguided missiles?
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Old 12-31-2002, 11:37 PM   #24 (permalink)
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How do i say this... MISSILES ARE ALLIED TECH!

Honestly i dont think you got a bad idea there, but if the model is a mere resize i dont hink it will be good. There was a soviet Frigare somewhere, look for it it might fit better your needs.

As for the space this unit occupies, i am using something similar to a kirov in my project, but its not all powerful, its more of an air support for the Kirov.
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Old 01-01-2003, 01:19 AM   #25 (permalink)
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Will the "mini-me" go AA? (Hope so, to be really different from it big bro).
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Old 01-01-2003, 06:35 AM   #26 (permalink)
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Hmmmmm maybe AA....

As Arg said NO MISSILES.

I really have no idea what to give it.
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Old 01-01-2003, 07:53 PM   #27 (permalink)
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Going AA? How bout flak? Hey, if missile are allied tech, then why did they utilize sam sites in ra1?
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Old 01-01-2003, 08:02 PM   #28 (permalink)
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in ra2, allies have missiles, but what is the aa weapon of the apoc??
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Old 01-01-2003, 08:06 PM   #29 (permalink)
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Missiles.
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Old 01-01-2003, 08:10 PM   #30 (permalink)
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How fast would it be going anyway? Faster or slower than an apoc?
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