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Red Alert 2 & Yuri's Revenge Editing Discuss any modding related issues to do with Red Alert 2 and Yuri's Revenge here.

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Old 10-25-2005, 11:57 AM   #1 (permalink)
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Default YR: Zero Hour

well some of here know this mod, my mod and people here dont go at other forums.

B4 named was Red Alert 2 Generals, but moved into YR to complete its features with the new patch.

[imgl:a97652cb6b]http://www.exile.freedomstudios.net/gallery/albums/userpics/10001/normal_SCRN0014.png[/imgl:a97652cb6b][imgl:a97652cb6b]http://www.exile.freedomstudios.net/gallery/albums/userpics/10001/normal_SCRN0000.png[/imgl:a97652cb6b]
[imgl:a97652cb6b]http://www.exile.freedomstudios.net/gallery/albums/userpics/10001/normal_SCRN0007.png[/imgl:a97652cb6b][imgl:a97652cb6b]http://www.exile.freedomstudios.net/gallery/albums/userpics/10001/normal_SCRN0010.png[/imgl:a97652cb6b]
[imgl:a97652cb6b]http://www.exile.freedomstudios.net/gallery/albums/userpics/10001/normal_SCRN0014.png[/imgl:a97652cb6b][imgl:a97652cb6b]http://www.exile.freedomstudios.net/gallery/albums/userpics/10001/normal_SCRN0003.png[/imgl:a97652cb6b]
[imgl:a97652cb6b]http://www.exile.freedomstudios.net/gallery/albums/userpics/10001/normal_tankdrop.png[/imgl:a97652cb6b][imgl:a97652cb6b]http://www.exile.freedomstudios.net/gallery/albums/userpics/10001/normal_Scrn0020.png[/imgl:a97652cb6b]

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Old 10-25-2005, 03:52 PM   #2 (permalink)
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Hi. Thats a great looking mod. Can I be a tester? My email is wthigon[at]hotmail[dot]com
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Old 10-25-2005, 05:11 PM   #3 (permalink)
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Nice work!
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Old 10-25-2005, 07:33 PM   #4 (permalink)
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next testing is to be announced. So please wait.
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Old 10-30-2005, 01:42 PM   #5 (permalink)
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Looks pretty nice.

What about other things...Runs without errors, has better AI....?
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Old 10-30-2005, 09:08 PM   #6 (permalink)
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all runs without error, but AI still not build yet
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Old 10-30-2005, 09:23 PM   #7 (permalink)
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Did you replace existing buildings, or did you make all new entries?
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Old 10-30-2005, 09:25 PM   #8 (permalink)
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no,some of the buildings are replaced but still the same. I use entries ForbiddenHouses,RequiredHouses. And Change the Owner for start units
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Old 10-30-2005, 11:20 PM   #9 (permalink)
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Okay.

Is ForbiddenHouses= and RequiredHouses= necessary? I make my structures without these, and they have no probs.
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Old 10-31-2005, 03:55 AM   #10 (permalink)
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uh yes cos we have specific generals with different stuff .... which we never want opposing forces to use
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