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DeeZire, Redemption
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| Red Alert 2 & Yuri's Revenge Editing Discuss any modding related issues to do with Red Alert 2 and Yuri's Revenge here. |
11-04-2005, 05:30 AM
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#1 (permalink)
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Senior Member
Join Date: Feb 2005
Posts: 804
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Advanced weapons? for R:BOTH
right, Allies have guns, cannons, missiles, prism, mirage gun and chrono eradication.
Soviets have guns, cannons, Flak(And missiles on the APOC) Tesla, and Big Missiles.
Yuri has Psi Blasts, Cannons, Gattling, Mind control, Chaos, Brute force, Mag Beams...
CDA has guns, cannons, missiles, flame, liqued nitrogen.
Basicly, what i'm asking is, what could an advanced weapon be? we have a chrono eradication tower for einstein, but i don't know what we should have for Russia Elite, Yuri Revolution and Civic Republic(the new CDA homeland, not to be confused with Civilian).
don't worry about CDA, but, any sugestions for advanced Soviet and Yuri base defences? slightly more advanced than tesla and mind control. well, soviet mainly, and i don't really want to use spawning weapons like V3 Rocket turrets :tard:
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11-04-2005, 05:48 AM
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#2 (permalink)
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Senior Member
Join Date: Sep 2003
Location: U.K.
Posts: 726
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EMP?
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11-04-2005, 05:53 AM
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#3 (permalink)
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Senior Member
Join Date: Jul 2003
Location: Lithuania, Central Europe
Posts: 1,057
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BOFH... Bastard Operator From Hell, by any chance? :lol:
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11-04-2005, 05:54 AM
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#4 (permalink)
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Senior Member
Join Date: Sep 2003
Location: U.K.
Posts: 726
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lol BOTH = Battle of the Heros lol
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11-04-2005, 06:37 AM
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#5 (permalink)
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Senior Member
Join Date: Feb 2005
Posts: 804
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the mods name still hasn't been decided. EMP, not a bad idea, but, i want something that will actually do dammage, not just disable units.
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11-04-2005, 10:14 AM
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#6 (permalink)
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Senior Member
Join Date: Jan 2003
Location: Hamburg, Germany
Posts: 2,208
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Artillery Strike.
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11-04-2005, 10:23 AM
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#7 (permalink)
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Senior Member
Join Date: Feb 2005
Posts: 804
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erm, maybe i wasn't clear, I'm looking for a base defence structure to replace the tesla tower for RussiaE, same for Psychic tower, slightly more powerfull/advanged.
I've got an idea for YuriR and CR, and used a Chrono Eradication tower for Einstein.
but i need some kind of base defence for Soviet.
something grand cannon strength, but more to the scale of the tesla tower. a 1x1 structure, that is pretty tall, Range 7 or 8 cells.
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11-04-2005, 11:01 AM
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#8 (permalink)
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Senior Member
Join Date: Sep 2003
Location: U.K.
Posts: 726
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ROFL, buildable Eiffel Tower then :lol:
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11-05-2005, 03:12 AM
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#9 (permalink)
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Senior Member
Join Date: Jan 2004
Location: Land of the babes
Posts: 1,112
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Something artillery-ish would actually be nice, if done right. I always liked how the projectiles go straight up then straight down rather than horizontal. If I were a C&C Generals General, I'd be an artillery General
But another idea is a weapon like the Mirage Tank's weapon - I always thought it looked more Soviet than Allied. It actually looks like something Iron-Curtain-ish of you ask me.
Yet another idea, is a kind of weapon that remains constant - that is, something like a beam or machine gun; not a delayed kind of thing like Tesla Coils and Prism Towers (and most other weapons in the game actually).
Just some thoughts.
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11-05-2005, 03:47 AM
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#10 (permalink)
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Senior Member
Join Date: Jul 2003
Location: Lithuania, Central Europe
Posts: 1,057
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Quote:
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The Mirage Tank's weapon - I always thought it looked more Soviet than Allied. It actually looks like something Iron-Curtain-ish of you ask me.
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Code:
[General]
WeaponNullifyAnim=IRONFX ; animation to play when a weapon is neutralized by Invulnerability
[MirageWH]
AnimList=IRONFX ; temp, should have flash-o-light
:lol:
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