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Red Alert 2 & Yuri's Revenge Editing Discuss any modding related issues to do with Red Alert 2 and Yuri's Revenge here.

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Old 11-11-2005, 07:46 AM   #21 (permalink)
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No, he's the superweapon court jester :lol:

So, bobing is 4th side King, AG does SWs, I suppose that leaves me as King of just about everything else
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Old 11-11-2005, 08:03 AM   #22 (permalink)
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king of bugfinding you are the only modder i know with a bug actually named after you. the 74 units whiteboy bug
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Old 11-11-2005, 09:31 AM   #23 (permalink)
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Well whatever the heck else were we supposed to call it :lol:
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Old 11-11-2005, 10:02 AM   #24 (permalink)
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the 74 units on GUI tab crash?
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Old 11-11-2005, 10:22 AM   #25 (permalink)
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lol anyhow back on topic ....

Basically when superweapons are turned on you get a new building called the strategy center for the allies, the command center for soviets and china and the Yuri Temple for Yuri :lol:

They provide the following three functions

1) steady source of income
2) faction specific tank drops
3) a unique ability, think of it like a generals power ...

The North Korean special is a Chem Storm

The North Korean Command Center calls upon a tactical missile strike to pulverise opposing enemy forces. A massive missile loaded with chemical agents is sent to the selected target.

The resulting explosion resulting from the blast, will heavily damage structures and armour whilst infantry, will melt in a bloody puddle as there skin turns green from the chemical agents.

Worse still, chemicals linger after detonation causing instant death to infantry and light damage to armour and structure.


hmm nukedown is a tad big (and i released it has no exhausts, silly me! :lol so time for sexiness

[imgl:3adfe148cf]http://i4.photobucket.com/albums/y101/alliedg/chemsicon0000.png[/imgl:3adfe148cf]

[imgl:3adfe148cf]http://i4.photobucket.com/albums/y101/alliedg/missiledwn.png[/imgl:3adfe148cf]

[imgl:3adfe148cf]http://i4.photobucket.com/albums/y101/alliedg/chemstormexp.png[/imgl:3adfe148cf]
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Old 11-11-2005, 10:30 AM   #26 (permalink)
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how come you've just launched it, yet the timer still says 00:00?
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Old 11-11-2005, 10:34 AM   #27 (permalink)
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Uh, RechargeTime=0.01 or something? ;debug only
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Old 11-11-2005, 10:51 AM   #28 (permalink)
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lol rechargetime for debug=.1 :lol:

proper version - 7 minutes
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Old 11-15-2005, 03:41 PM   #29 (permalink)
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Quote:
Originally Posted by AlliedG";p=&quot View Post
ROFL Stealth Strike is a squadron of stealth fighters, treatspecial is emergency aid heal infantry within radius and cowspecial spawns a $2000 cow for yuri grinding lolz
Don't you have to assign it as a veteran ability, and then give the country it is for, the stealth fighter as a VeteranUnits=XXXX?
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Old 11-16-2005, 01:38 AM   #30 (permalink)
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So what if you do?
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