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Red Alert 2 & Yuri's Revenge Editing Discuss any modding related issues to do with Red Alert 2 and Yuri's Revenge here.

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Old 11-08-2005, 08:21 PM   #1 (permalink)
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Default Something's going wrong...

Hey guys, I have this problem, I maked this unit, but it dont shows in the game, it dont even appear as a buildable unit... Heres the code, It is a side specific, i tried making it a normal unit, changing the name, entries, blah blah, but it still dont works! I cheked everything and all seems to be fine...

[CHARGER]
UIName=Name:CHARGER
Name=Tesla Charger
Prerequisite=NAWEAP,NATECH
Primary=TeslaGun
Strength=550
Category=AFV
Armor=heavy
Turret=yes
IsTilter=yes
TooBigToFitUnderBridge=true
Owner=Russians,Confederation,Africans,Arabs
RequiredHouse=Russians
TechLevel=10
Sight=5
Speed=5
CrateGoodie=yes
Crusher=yes
Cost=1800
Soylent=1800
Points=25
ROT=5
IsSelectableCombatant=yes
AllowedToStartInMultiplayer=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUM U60
VoiceSelect=
VoiceMove=
VoiceAttack=
CrushSound=TankCrush
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=ApocalypseMoveStart
Maxdebris=3
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Destroyer
ThreatPosed=40
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275
Weight=3.5
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Accelerates=false
ZFudgeColumn=8
ZFudgeTunnel=13
Size=3
ElitePrimary=TeslaGunE
BuildTimeMultiplier=1.3

Art entries:

[CHARGER]
Voxel=yes
Remapable=yes
Cameo=CHARICON
AltCameo=CHARUICO
PrimaryFireFLH=300,0,135

Guys could you help me out? Is something wrong there?
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Old 11-08-2005, 10:39 PM   #2 (permalink)
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Have you added CHARGER to the VehicleTypes list?
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Old 11-09-2005, 01:00 AM   #3 (permalink)
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What he said^.

Also, only infantry can charge Tesla Coils, vehicles can't.
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Old 11-09-2005, 05:03 PM   #4 (permalink)
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I did, thought this unit is an advanced tesla tank, not a vehicle that charges tesla coils...
Anyways, here is the weapon's code, Im kind of sure that the weapon has nothing to do with that but just in case that it would.

[TeslaGun]
Damage=250
ROF=120
Range=6.5
Speed=100
Warhead=TeslaHE
Report=PrismTowerAttack
LaserInnerColor = 0,128,255
LaserOuterColor = 128,255,255
LaserOuterSpread= 20,40,40
LaserDuration = 15
Projectile=LLine
IsBigLaser=true
IsLaser=true
Charges=yes

[TeslaHE]
Verses=90%,90%,90%,85%,90%,90%,50%,50%,50%,100%,90 %
InfDeath=5
Wood=yes
Wall=yes
AnimList=TESLABOOM
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Old 11-10-2005, 01:59 AM   #5 (permalink)
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RequiredHouse is not a valid tag... And everything is case-sensitive. Double check that.
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Old 11-10-2005, 04:31 AM   #6 (permalink)
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Quote:
Originally Posted by DCoder";p=&quot View Post
RequiredHouse is not a valid tag... And everything is case-sensitive. Double check that.
i thought it was a valid tag, maybe its RequiredHouses= ? double check that with the korian black eagle jet, or anything country spacific.

definitly check the cases.

an example. [VIRUS] is the virus infantry where [Virus] is the warhead used by the virus's weapon, and the virus clouds.

therefore "Virus"!="VIRUS".
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Old 11-10-2005, 06:02 AM   #7 (permalink)
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It's RequiredHouses=. There is no RequiredHouse= tag. Sure it makes sense grammatically, since you set it to just one thing, but...
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Old 11-10-2005, 08:46 AM   #8 (permalink)
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Sorry I may had copied it wrong over there, but in the rulesmd I have RequiredHouses=Russians, everything seems to be ok... Though it stills dont work...
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Old 11-11-2005, 12:35 AM   #9 (permalink)
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Tried the INI Checker?
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Old 11-11-2005, 07:34 AM   #10 (permalink)
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Perhaps you did something in one of your mpmode inis that somehow prevents it from being available?
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