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Red Alert 2 & Yuri's Revenge Editing Discuss any modding related issues to do with Red Alert 2 and Yuri's Revenge here.

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Old 11-17-2005, 07:37 AM   #1 (permalink)
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Default New Voxel Section Editor!!! Feedback needed!

I've recently updated the Voxel Section Editor III to 1.2a. Here's the changelog:




------------------------------------------------------------------------------------
" 1.2
- revisions by Banshee
- Added: Cubed Normalizer. (Also, updated few wrong spelling bits from the old normalizer)
- Added: Flood Fill Erase Tool. This tool used to exist on VXLSE II and now it's back. It allows users to erase faster neighboor pixels with the same colour.
- Added: Full compatibility with all custom schemes types and new custom schemes included.
- Updated: Tool Buttons re-organized.
- Updated: Loading screen/About Box re-organized.
- Fixed: Program now loads parameters.
- Fixed and Updated: Site links.
- Fixed: Paste (non full) will now paste with proper transparency
- Fixed: Resize text boxes are no longer messed up.
- Fixed: Disable 3d view checking and unchecking works properly now on Windows XP. Windows 9x still might have the preview window not reloaded sometimes.
- Fixed: Undo will no longer add void operations. I.e.: Hitting Flood and Fill outside the voxel will no longer compromise your undo.
- Fixed: Whenever you apply a new section name, the Voxel Header Info window will properly update the name of the section displayed in the combo box."

------------------------------------------------------------------------------------







Support for this tool is available at the uber popular Voxel Section Editor III forum (guest posting allowed).

You can download it HERE.
-------------------------------------------------------------------------------------



Now, what do you guys think of it? Anything needs improvement? Any suggestions for new features? Any ugly bug in the program that needs fix? Post your opinions here, please.
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Old 11-17-2005, 07:49 AM   #2 (permalink)
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Mind if I put this up for download at SW?
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Old 11-17-2005, 07:51 AM   #3 (permalink)
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Go ahead!

Anyone can place it for download anywhere. Just make sure the following people are credited:

Will, Plasmadroid, Koen, Stucuk and Banshee.
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Old 11-23-2005, 05:00 AM   #4 (permalink)
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Bumpage!


Here's the changelogs from the latest versions:


1.2c
- revisions by Banshee
- Fixed: Cubed Normalizer now works perfectly providing perfect normals!


1.2b
- revisions by Banshee
- Fixed: Magnify has an image.
- Fixed: Flood Fill Erase now hints correctly
- Fixed: Show used colours/normals will now show ALL used colours, instead of hide and show the current active colours.



This is the normalizer working. The voxel below (Mad Dog Mech) was created by Weeraby2k and it's available at YR Argentina.

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Old 11-23-2005, 09:20 PM   #5 (permalink)
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Perfect normals! Woohoo!
Hey Banshee, see this, I used the new Cube Normalizer on this unit:
Now:
[imgl:931f3e5829]http://i26.photobucket.com/albums/c105/MrGraffitti/SCRN0004.png[/imgl:931f3e5829]
Before:
[imgl:931f3e5829]http://i26.photobucket.com/albums/c105/MrGraffitti/Metra.png[/imgl:931f3e5829]
Thas a really good tool.
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Old 11-24-2005, 08:13 PM   #6 (permalink)
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That's going in a news... soon . Thanks a bunch, Graffitti!
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Old 11-25-2005, 07:58 AM   #7 (permalink)
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Coolio, I feel important
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Old 11-25-2005, 05:36 PM   #8 (permalink)
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Wait a second...does that mean Voxel Editor's autonormalizer is sufficient now?!
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Old 11-25-2005, 09:34 PM   #9 (permalink)
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Seems like it... The normals still come out best for me from just modelling everything, but the new cubed normalizer doesn't do a bad job at all. I'm very curious as to how it works...
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Old 11-26-2005, 01:08 AM   #10 (permalink)
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You can kill your curiosity HERE, RattusKid, although the code posted there is from 1.2a, before getting the 3d flood and fill and with the 'distortion' that was removed on 1.2c. The explanation for these things are there too. Anyway, the source code of the program comes with it and the normalizer code is on Voxel_Tools.pas and the cubed normalizer part is quite well documented, imho (if you compare with Stu's code that has a horrible documentation :P).



Anyway, the cubed normalizer does a good job, but not perfect as I originally thought once I saw that Mad Dog Mech normalized. For very smooth angles, it might not do a perfect job, but for the vast majority of the angles, it does an excelent job and a much better job than the old normalizer.
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