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Red Alert 2 & Yuri's Revenge Editing Discuss any modding related issues to do with Red Alert 2 and Yuri's Revenge here.

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Old 11-20-2005, 11:43 AM   #1 (permalink)
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Hello again!

I start with simple question:

How to make Sensor Array like it was in TS?

I mean, that it could detech cloaked units and buildings.

And if it doesn't work when deployed into a building, is it possible to make it detech cloaked things when in mobile (vehicle) form?

Thx.
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Old 11-21-2005, 02:18 AM   #2 (permalink)
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Buildings can't detect stealth/underground units in YR 1.001.

Quote:
Sensors=
Can be set to 'yes' or 'no' and determines whether or not this VehicleType has the ability to detect cloaked (submarine) or subterranean units.

SensorsSight=
Specifies the range, in cells, of this VehicleTypes 'sensors' if it has Sensors=yes set.
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Old 11-21-2005, 10:52 AM   #3 (permalink)
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Ok. I have the both tags in my vehicle unit, but still it does not seem to detect cloaked units, or atleast buildings...Only when it is next them, it detects those. This is the code:

; NOD Mobile Sensor Array
[NLPST]
UIName=Name:LPST
Name=Nod Mobile Sensor Array
Category=Support
Prerequisite=TSNAWEAP,RADAR
Strength=600
RadarInvisible=yes
Armor=light
TechLevel=6
Sight=10
Speed=6
Owner=Confederation,Arabs
AllowedToStartInMultiplayer=no
Turret=no
Cost=1500
Points=30
ROT=5
Size=3
DeploysInto=NAMADPSA
Crusher=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUM U60
VoiceSelect=TSHVRSelect
VoiceMove=TSHVRMove
VoiceAttack=TSHVRAttack
VoiceFeedback=
DieSound=GenVehicleDie
DeploySound=PlaceBuilding
MoveSound=GrizzlyTankMoveStart
MaxDebris=3
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
Weight=3.5
MovementZone=Crusher; This value MUST be 0 for all building addons
ThreatPosed=0
DamageParticleSystems=SparkSys,SmallGreySSys
ZFudgeColumn=8
ZFudgeTunnel=15; Units default to yes, others default to no
Bunkerable=no
Trainable=no
DeployFacing=2
Sensors=yes
SensorsSight=10
- - -
Anything wrong with it? :S
- - -
And one other question.

About the old Nod Banshee. It fires 5 projectiles, then turns and fires 5 again and once again. There is just one problem. Sometimes the plane turns but doesnt fire. Then it just "spins" in the air without firing it's target. Is there something wrong with it's weapon? I tried changing the reload time and weapon range, but no result.
This is the weapon:

[TSProton]
Damage=35
ROF=3
Range=5
Projectile=ProtonTorpedo69
Speed=50
Warhead=TsscrinWH
Report=tsscrinattack

Thx for ur time once again.
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Old 11-21-2005, 11:25 AM   #4 (permalink)
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VehicleType rofl ...

NLPST is a BUILDINGTYPE rofl ..
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Old 11-21-2005, 03:45 PM   #5 (permalink)
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No it is not... :S ----> "DeploysInto=NAMADPSA"

So "NAMADPSA" is the deployed Sensor Array.

I would like the vehicle sensor array to detect anything's what is cloaked.
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Old 11-22-2005, 08:46 AM   #6 (permalink)
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it does detect anything which is cloaked u just don't get announcement
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Old 11-23-2005, 12:52 PM   #7 (permalink)
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Oh...So I dont see detected things in transparent, like it was in TS?
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Old 11-23-2005, 01:47 PM   #8 (permalink)
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look at [DEST]

and its code for detecting submarines which are cloaked objects ...its quite simple ...

whilst in vehicle or infantry form u can detect cloaked/underwater.
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Old 11-24-2005, 06:25 PM   #9 (permalink)
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Yes, that's exactly what I mean!

OK, thx.

I tried checking the Destroyers code, but I didnt find anything other, than the sensors -tags. Well, I must check again.
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Old 11-24-2005, 08:58 PM   #10 (permalink)
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Sorry AlliedG, my bad. Works just fine with those tags.

But now I know more: If u wanna test something, do not load old skirmish save game, where changes were not made. Cause, game just loads the old rules then. :P

Anyway, thx for ur time.

- - -
And now...Does anyone have a solution to my Banshee problem? I mean, this should be easy to fix, but I do not know how.

And one new question:

How to mod Mammoth MK. II's railgun weapon so, that the rail goes through land obstacles. (Don't u just hate, whem mammoth mk II's rail gets "stuck" in the ground?) :P
So I wanna make it like TS Disruptors weapon. Only with real railgun style.
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