Ok. I have the both tags in my vehicle unit, but still it does not seem to detect cloaked units, or atleast buildings...Only when it is next them, it detects those. This is the code:
; NOD Mobile Sensor Array
[NLPST]
UIName=Name:LPST
Name=Nod Mobile Sensor Array
Category=Support
Prerequisite=TSNAWEAP,RADAR
Strength=600
RadarInvisible=yes
Armor=light
TechLevel=6
Sight=10
Speed=6
Owner=Confederation,Arabs
AllowedToStartInMultiplayer=no
Turret=no
Cost=1500
Points=30
ROT=5
Size=3
DeploysInto=NAMADPSA
Crusher=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUM U60
VoiceSelect=TSHVRSelect
VoiceMove=TSHVRMove
VoiceAttack=TSHVRAttack
VoiceFeedback=
DieSound=GenVehicleDie
DeploySound=PlaceBuilding
MoveSound=GrizzlyTankMoveStart
MaxDebris=3
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
Weight=3.5
MovementZone=Crusher; This value MUST be 0 for all building addons
ThreatPosed=0
DamageParticleSystems=SparkSys,SmallGreySSys
ZFudgeColumn=8
ZFudgeTunnel=15; Units default to yes, others default to no
Bunkerable=no
Trainable=no
DeployFacing=2
Sensors=yes
SensorsSight=10
- - -
Anything wrong with it? :S
- - -
And one other question.
About the old Nod Banshee. It fires 5 projectiles, then turns and fires 5 again and once again. There is just one problem. Sometimes the plane turns but doesnt fire. Then it just "spins" in the air without firing it's target. Is there something wrong with it's weapon? I tried changing the reload time and weapon range, but no result.

This is the weapon:
[TSProton]
Damage=35
ROF=3
Range=5
Projectile=ProtonTorpedo69
Speed=50
Warhead=TsscrinWH
Report=tsscrinattack
Thx for ur time once again.
