Whats up modders. I am going to put a mod together for Ra2/Yr but I need shp graphic designer.
This is my mod list:
Zombies
Infantry:
Zombie-Mutating Anti-Infantry attack
Dead Dog-Just like RA2 Dogs but stronger and uglier
Licker-Fast, Cloakable, Long tongue
Hunter-Fast, Voracious, like a Brute but with claws
Nemesis-Fast, Incredibly Strong, Powerful against everything (Hero)
Vehicles:
Plant Mutations-Moves Underground, Entangles vehicles like Squid
Spider-Fast, Cloakable, Paralysis Web (Too Bad no Web Logic in RA2)
Slither Worm-Moves Underground
Structures:
Crow Roost-Defense Structure, Deploys Craploads of Crows
Morgue-Barracks
Cemetary-Cloning Vats
R&D Lab-War Factory
T-Virus Infector-Genetic Mutator-like weapon makes Zombies
STARS/SWAT/RPD
Infantry:
Patrol Cop-9mm Pistol
Luitenant-Shotgun
SWAT-MP5, Grenades
STARS-Assault Rifle
Leon Kennedy-Magnum, Uncrushable (Hero)
Vehicles: All Cost Large Sums of Resources
Patrol Car-OpenTopped, Holds 3
Swat VAN-Machine Gun, OpenTopped, Holds 5
Bus-OpenTopped, Holds 10, OmniCrusher
Structures:
Barricade-Wall
Gate-Gate
Machine Gun Barricade-Defense Structure
RPD-Barracks
Garage-War Factory
Umbrella
Infantry:
UBCS-Assault Rifle
UBCS Commander-Assault Rifle, Grenade
Mr. X-Strong, Slow, Brutish Guy
Armed Nemesis-Rocket Launcher, Chaingun (Hero)
Vehicles:
UBCS Tank-Machine Gun, OmniCrusher
UBCS Chopper-Holds 5, Machine Gun
Structures:
Checkpoint-Defense Structure
Wall-Wall
Gate-Gate
Umbrella Headquarters-Barracks
Garage-War Factory
G-Virus Infector-Genetic Mutator-like Weapon makes Hunters
this is in parts.
Air&water
Zombies:
giant moth:shoots a cloud of poison
giant honnet:shoots a missile like stinger
zombiefied squid: regular attack
zombiefied whale:
zombiefied dolphin:
STARS
News chopper: 40mm
attack chopper: unit carrier, some missile system
Demo boat: demolinashion
Protrol boat: 30mm
speed boat: Air and land missile
Umbrella
scout(UH-60): 40mm
there is already a 2nd chopper in the list
heavy Protrol boat: 30mm and anit-air missile
Troop boat: acts like a IFV
missile boat
Structures:air and water
Zombies:
Demons nest
Water colony
STARS:
HeiPad: looks like a airpad but builds choppers
Delta Shipyard
Umbrella:
Elite pad:looks like a airpad but builds choppers
Omaga shipyard
Revisions to above unit list:
Zombies
Mutations:
Zombie-Mutating Anti-Infantry attack
Dead Dog-Just like RA2 Dogs but stronger and uglier
Licker-Fast, Cloakable, Long tongue
Hunter-Fast, Voracious, like a Brute but with claws
Leech-Minelike unit, Limbo Attack
Nemesis-Fast, Incredibly Strong, Powerful against everything (Hero)
Greater Mutations:
Plant Mutations-Moves Underground, Entangles vehicles like Squid
Spider-Fast, Cloakable, Paralysis Web (Too Bad no Web Logic in RA2)
Slither Worm-Moves Underground
Leech Monster-Deploys Leeches, Slow
Aerial Mutations:
Giant Moth-Paralysis Web, Fast
Crow-Just like Crow Roost Crows but Buildable
Aqua Mutations:
Bass-Mutated Bass, Bite, Moderate Speed
Neptune-Shark, Semi-Fast, Bite, Thick Armor, Cloak
Croc-Amphibious, Huge, Slow, Swallow whole, Thick Armor
Structures:
Crow Roost-Defense Structure, Deploys Craploads of Crows
Morgue-Barracks
Cemetary-Cloning Vats
R&D Lab-War Factory
Sewers-Naval Yard
T-Virus Infector-Genetic Mutator-like weapon makes Zombies
Zombies will have severly limited range meaning they will have to swarm their human foes. Usage of multiple Cemetaries will be required to construct an adequate swarming force. The Greater, Aerial, and Aqua Mutations will be limited but will pose quite a threat to human foes by softening human defenses. The Slither Worm will probably be limited to just 1 so that you can't unit spam them. Zombies will not be promotable, except for Nemesis.
STARS/SWAT/RPD
Uniforms:
Patrol Cop-9mm Pistol, Swims
Luitenant-Shotgun, Swims
SWAT-MP5, Grenades
STARS-Assault Rifle, Swims
Leon Kennedy-Magnum, Uncrushable, Swims (Hero)
Cars: All Cost Large Sums of Resources
Patrol Car-OpenTopped, Holds 3
Swat VAN-Machine Gun, OpenTopped, Holds 5
Bus-OpenTopped, Holds 10, OmniCrusher
Aircraft: Buildlimit=1
Police Chopper-OpenTopped, Holds 3, Machine Gun
Boats: All Cost Large Sums of Resources
Gondola-OpenTopped, Holds 2
Speed Boat-OpenTopped, Holds 4, Fast
Structures:
Barricade-Wall
Gate-Gate
Machine Gun Barricade-Defense Structure
RPD-Barracks
Boat House-Naval Yard
Garage-War Factory
Remember, the Human have severly limited resources meaning they will have limited vehicle producing capabilities meaning they'll have to rely on their range advantage to maintain any dominance. Vehicles will be of little use on most maps anyways due to obstructions in most roadways. Vehicles will, however, provide an excellent base defense and protects your infantry from zombification (Especially the Bus and the Police Chopper). Tactics will be typically attack and retreat. Elite SWAT Vans will gain a hefty weapons bonus. Becoming Elite will take longer for the Humans.
Umbrella
Infantry:
UBCS-Assault Rifle
UBCS Commander-Assault Rifle, Grenade
Mr. X-Strong, Slow, Brutish Guy
Armed Nemesis-Rocket Launcher, Chaingun (Hero)
Vehicles:
UBCS Tank-Machine Gun, OmniCrusher
UBCS Hazard Van-Holds 5, Crusher
Aircraft:
UBCS Chopper-Holds 5, Machine Gun
Assault Chopper-Missiles, Ammo=6
Sea Craft:
Patrol Boat-Machine Gun, Holds 10
Structures:
Checkpoint-Defense Structure
Wall-Wall
Gate-Gate
Umbrella Headquarters-Barracks
Garage-War Factory
Hangar-Airpad
Docks-Naval Yard
G-Virus Infector-Genetic Mutator-like Weapon makes Hunters
Umbrella has a decided advantage over the other factions in terms of resources but manpower will be drastically limited, due to build limits. However, Umbrella units will start out as veterans making it much easier for them to become Elite meaning they will become powerful, should they survive (Mr. X will not be promotable).
The zombie is done because I am using code red zombie but I don't know who has done it to credit him or her.
This is the zombie:
http://img203.imageshack.us/img203/5...board019ye.png
I would code it but thats all I have right now. Also I am doing the voxels so all I am asking is for someone to do shps for me because I suck at it.
Also for the UBCS I was thinking HL2 Civil Protection look or Combine look.
He is what they look like:
http://www.planethalflife.com/half-life2/enemies/.
I hope someone helps and I will credit you and help you out if you out by helping me.
Thank you.
