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Red Alert 2 & Yuri's Revenge Editing Discuss any modding related issues to do with Red Alert 2 and Yuri's Revenge here.

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Old 04-02-2003, 05:55 PM   #11 (permalink)
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I think he is talking about doing it whenever you want. If so sorry dude but the closest you can come is a aircraft that can carry passengers and has a weapon or a Carryall unit. :cry:
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Old 04-03-2003, 02:57 AM   #12 (permalink)
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If u want Para-tanks as Re-inforce Super Weapon, there's no alternate of doing them as shp, as the paradrop only supports infantry. As shp tanks, there r several problems like they can climb hills, just walk as infantry and the mirage tank (shp) cant disguise like tank etc. :dead:
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Old 04-03-2003, 03:18 AM   #13 (permalink)
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no dudes. ive changed my mind, i was thinkin of just changin the Tech airport paradrop or the american air force com. center (either of the two) FROM PARATROOPERS TO TANKS (basic tank unit of side)
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Old 04-03-2003, 04:06 AM   #14 (permalink)
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U can never have voxel units as paradrop in skirmish
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Old 04-07-2003, 01:43 AM   #15 (permalink)
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No Guys, The problem is that the paradrop listing tags (AmerParaDropInf= , AllyParaDropInf= , SovParaDropInf= , and YuriParaDropInf=) only accept entries from [InfantryType] list. I have heard in some versions (Depending on the patch applied), it accepts other entries.

The Test is easy Replace AmerParadropInf=GI with AmerParaDropInf=MTNK. Then Play a skirmish with USA and see if you can paradrop tank or not.
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Old 04-07-2003, 04:09 AM   #16 (permalink)
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In ur way, FleetCommand, the tanks r paradropped, but they r almost invisible, as the game engine count them as infantry. U know infantries can't b a voxel
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