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Forum Members: 18,537
Total Threads: 8,627
Posts: 94,210
Administrators:
DeeZire, Redemption
There are currently 109 users online.
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| Red Alert 2 & Yuri's Revenge Editing Discuss any modding related issues to do with Red Alert 2 and Yuri's Revenge here. |
02-09-2006, 09:15 AM
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#21 (permalink)
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Member
Join Date: Mar 2005
Posts: 89
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OMFG, i will download your mod when it realeses, look at the multi missile.
Also i am the biggest fan of your mod...AND i figure out how to do a ION CANNON!!! YESSSSSS
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02-09-2006, 08:46 PM
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#22 (permalink)
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Senior Member
Join Date: Jan 2004
Location: Land of the babes
Posts: 1,112
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...wow, easily impressed eh?
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02-10-2006, 10:08 AM
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#23 (permalink)
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Senior Member
Join Date: Jan 2003
Location: Hamburg, Germany
Posts: 2,208
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You don't wanna know how cool he finds Chronoing Nuclear Bomb Suicide Monkeys...
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02-11-2006, 06:18 AM
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#24 (permalink)
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Senior Member
Join Date: Jan 2004
Location: Land of the babes
Posts: 1,112
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..I think I just heard someone piss himself with glee.
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02-11-2006, 07:44 AM
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#25 (permalink)
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Member
Join Date: Mar 2005
Posts: 89
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Stupid mosepoiter never work, dosent mather what i do, they never work, someone help me with them:
[SENSORD]
UIName=Name:SENSORD
Name=Sensor Defense(B2 Graber)
BuildCat=Combat
Prerequisite=;GATECH,GACNST,NATEK
Strength=1000
Armor=concrete
TechLevel=10
Adjacent=2
Sight=4
Owner=British,French,Germans,Americans,Alliance,Ru ssians,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=1
Cost=10000
Points=50
Power=-1000
Capturable=true
Crewed=yes
AIBuildThis=yes
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS4LG,DBRIS4SM,DB RIS5LG,DBRIS5SM
MaxDebris=9
MinDebris=5
ThreatPosed=0
DamageSmokeOffset=300, 300, 450
TogglePower=yes
ProtectWithWall=yes
Explodes=yes
DieSound=PowerPlantDie
BuildLimit=1
CrateBeneath=yes
SuperWeapon=AirstrikeSpecial
[AirstrikeSpecial]
UIName=Name:Airstrike
Name=Airstrike
IsPowered=true
RechargeTime=.01
Type=NewSpyPlane
Action=NewPara
SidebarImage=b2icon
ShowTimer=yes
DisableableFromShell=yes
FlashSidebarTabFrames=120
SpyPlane=b2
SpyPlanesNum=1
IsAirstrike=yes
[MousePointers]
NewPara=259,10,4,516,-1
;;;;;;;;;;;PLANE
[b2]
UIName=Name:b2
Image=b2
Name=B2 Bomber
Primary=B2Weapon
Prerequisite=CATIME05 ; DOES NOT EXIST
CanPassiveAquire=no
CanRetaliate=no
Strength=200
Category=AirPower
Armor=medium
TechLevel=-1
Sight=6
RadarInvisible=yes
RadarVisible=no
Landable=yes
MoveToShroud=yes
;Spawned=yes
;Selectable=no
Landable=no
FireAngle=64
Dock=GAAIRC,AIRPAD,AMRADR,AIRPAD2,GAAIRCTW,AIRPADT W
PipScale=Ammo
Speed=20
PitchSpeed=1.3
PitchAngle=0
Owner=Civilan
Cost=20000
Points=20
ROT=4
Ammo=1
BuildLimit=1
ConsideredAircraft=yes
AirportBound=yes
GuardRange=30
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUM U60
Maxdebris=3
IsSelectableCombatant=yes
VoiceSelect=StealthBomberSelect
VoiceMove=StealthBomberMove
VoiceAttack=StealthBomberAttackCommand
VoiceCrashing=IntruderVoiceDie
MoveSound=BlackEagleMoveLoop
CrashingSound=IntruderDie
DamageSelf=no
ImpactLandSound=GenAircraftCrash
Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1}
DeathWeapon=105mm
MovementZone=Fly
ThreatPosed=30
TypeImmune=yes
DamageParticleSystems=SparkSys,SmallGreySSys
AuxSound1=IntruderTakeOff
AuxSound2=IntruderLanding
Trainable=no
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,FASTER
Fighter=yes
CrateGoodie=no
AllowedToStartInMultiplayer=no
ImmuneToPsionics=yes
PreventAttackMove=yes
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02-11-2006, 10:52 AM
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#26 (permalink)
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Senior Member
Join Date: Sep 2003
Location: U.K.
Posts: 726
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all letters inside [ ] for units or structures should be in CAPTIALS basic WW logic there
Might also help if B2 is in the [AircraftTypes] list
Also the plane is spawned=yes so use BPLN as a base for any air strike plane
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02-11-2006, 11:03 AM
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#27 (permalink)
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Member
Join Date: Mar 2005
Posts: 89
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AlliedG
all letters inside [ ] for units or structures should be in CAPTIALS basic WW logic there
shit, did not know that, now i might know why my AI gets fucked, but it works now, thx
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02-11-2006, 11:58 AM
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#28 (permalink)
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Senior Member
Join Date: Jul 2003
Location: Lithuania, Central Europe
Posts: 1,048
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Quote:
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all letters inside [ ] for units or structures should be in CAPTIALS basic WW logic there
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Bullshit, all that matters is that use use consistent casing. If you use [AircraftTypes]51=MuShRoOmClOuDbRiNgEr, please be so nice and use [MuShRoOmClOuDbRiNgEr] and not [MushroomCLOUDbringER] or any other perversive combo.
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02-11-2006, 01:58 PM
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#29 (permalink)
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Member
Join Date: Mar 2005
Posts: 89
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AlliedG: I tried to make a Shockwave, just like on in your mod, but i dont succed..
Everything work without one thing, thats to make everything BLUE when i fire, like Dominator, everything get blue..........:
[ShockwaveSpecial]
UIName=Name:Shockwave
Name=Shockwave
RechargeTime=.01
Type=Fire
Action=Shockwave
SidebarImage=shockwav
ShowTimer=yes
DisableableFromShell=yes
DomLight=yes
DomBlue=30
Can you help me how you did?
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02-11-2006, 06:58 PM
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#30 (permalink)
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Senior Member
Join Date: Sep 2003
Location: U.K.
Posts: 726
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Quote:
Originally Posted by DCoder";p="
Quote:
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all letters inside [ ] for units or structures should be in CAPTIALS basic WW logic there
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Bullshit, all that matters is that use use consistent casing. If you use [AircraftTypes]51=MuShRoOmClOuDbRiNgEr, please be so nice and use [MuShRoOmClOuDbRiNgEr] and not [MushroomCLOUDbringER] or any other perversive combo.
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Dcoder i know that but for simplity lets just use one convention which is in the rules/rulesmd.ini
I was actually refering to the [ ] around units say [E1] or [HTNK] I saw a similiar problem when someone implemented a [humv] as a unit and it caused I.E. until he changed it to [HUMV]
If anything its nice and simple
Finally Minimi I didn't use a FireSW and uh your shockwave doesn't do any damage or do jack shit so I'm not surpised it does nothing.
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