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DeeZire Online > Editing Community > Command and Conquer Editing > Red Alert 2 & Yuri's Revenge Editing » Heck, why not. Tiberian Sun Multiple CY tutorial, or how-to.

Red Alert 2 & Yuri's Revenge Editing Discuss any modding related issues to do with Red Alert 2 and Yuri's Revenge here.

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Old 02-27-2006, 12:26 AM   #1 (permalink)
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Default Heck, why not. Tiberian Sun Multiple CY tutorial, or how-to.

Well, I'll keep this simple. Banshee has something like this done on one of his mods, but refuses to tell. SO, I figured out a way, which is not perfect (iffy). Here we go:

Need to know:
Modding TS
Hardcodes and workarounds
Third Side Tutorial (okay, just know where to see this at)

What to do:

1.) Make a complete clone of NOD. That is honestly it. Then, make sure that the original NOD is different or not avaliable, which is kinda iffy.

Why this works:

Each side you create with the third side tutorial adds a MCV and a CY. The original MCV is designated to always deploy into the original CY. And there can only be one MCV in the entire game AND start at the beginning of the game correctly. This creates the new MCV and CY, and belongs to the Nod side. Thus, you have different MCVs and CYs for NOD and GDI.

;;;;;;;;;;;;;;;;;;;;

I saw no where else for this, as there is no Tiberian Sun forum, and the member-written tutorials forum is closed...this was the closest thing to TS, as the RA2 and YR engines is a modified TS engine. And I am probably wrong here, but TS engine is the RA1 engine.
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Old 02-27-2006, 05:26 AM   #2 (permalink)
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this is for YR, but it might help explain a few things.
http://forums.revora.net/index.php?showtopic=19501
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