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Red Alert 2 & Yuri's Revenge Editing Discuss any modding related issues to do with Red Alert 2 and Yuri's Revenge here.

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Old 04-09-2006, 10:53 AM   #1 (permalink)
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Posts: 35
Default Turret=yes but still no turret

Look at this code:

[BIGUFO]
UIName=Name:BIGUFO
Name=U.F.O
Primary=B2Weapon
Prerequisite=CATIME05
CanPassiveAquire=no
CanRetaliate=no
Strength=5000
Category=AirPower
Armor=heavy
TechLevel=-1
Sight=6
RadarInvisible=no
RadarVisible=yes
Landable=no
MoveToShroud=yes
Turret=yes
TurretSpins=yes
;Spawned=yes
Selectable=no
Landable=no
FireAngle=64
PipScale=Ammo
Speed=10
PitchSpeed=1.3
PitchAngle=0
Owner=Civilan
Cost=0
Points=20
ROT=4
Ammo=1
BuildLimit=1
ROF=100
ConsideredAircraft=yes
AirportBound=yes
GuardRange=30
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUM U60
Maxdebris=3
IsSelectableCombatant=yes
CrashingSound=FloatingDiscDie
MoveSound=BigFakeKirovMove
DamageSelf=no
ImpactLandSound=GenAircraftCrash
Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1}
DeathWeapon=BIGUFODEATHWEAPON
MovementZone=Fly
ThreatPosed=30
TypeImmune=yes
DamageParticleSystems=SparkSys,SmallGreySSys
AuxSound1=IntruderTakeOff
AuxSound2=IntruderLanding
Trainable=no
Fighter=yes
CrateGoodie=no
AllowedToStartInMultiplayer=no
ImmuneToPsionics=yes
PreventAttackMove=yes


;ART


[BIGUFO]
Voxel=yes
Remapable=yes
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Old 04-10-2006, 05:56 AM   #2 (permalink)
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Default

BIGUFOTUR.VXL and BIGUFOTUR.HVA?
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Old 04-10-2006, 09:00 AM   #3 (permalink)
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yes, but i found the problem, the turret was to big
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