logo   login
right
Home Forums Downloads Register FAQ Members List Calendar Search Today's Posts Mark Forums Read

Forum Info
Forum Members: 18,674
Total Threads: 8,780
Posts: 95,710

Administrators:
DeeZire, Redemption

There are currently 28 users online.
Partner Links

Free Credit Repair

Learn the Ticket Broker Secrets
Advertisements


Red Alert 2 & Yuri's Revenge Editing Discuss any modding related issues to do with Red Alert 2 and Yuri's Revenge here.

Reply
 
LinkBack Thread Tools
Old 07-02-2006, 09:17 AM   #11 (permalink)
Member
 
Join Date: Nov 2004
Location: Spishskaa Novaa Ves,Slovakia
Posts: 56
Default

As I said, you need to clone structures.
Disable base defenses and make tons of cloned AI-only defenses.
You have to use this fact: The AI first builds the buildings that are higher in BuildingTypes list, so you have to reorder that. TechLevel also has some importance to the order, and if you find that the AI is not building what is it supposed when it is supposed, simply play with Prerequisites.

Make a prerequisite TechLevel -1 invisible insignificant firestormwall aibuildthis building as a prerequisite for all the clones.

This is a HUGE work and requires a LOT of testing. You can find, that the AI builds all the defenses on one side of the base. But you can (like me )get nice circles around the base. And then you'll find out that those circles become some not-circle, not defending crap (like me :tard: ) and that you need to make map-specific modifications. But once you get this to work, the AI is MUCH better, as you can send a little amount of units to every turret (combining with some WantsExtraSpace).

Tip: Disable AI walls. They just take space. And you can use wall logic to let the AI buid, say , when it has pretty good defense so it can spend money to build 9 TESLA21(the wall) around one TESLA20.
Karan Sjet is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 07-10-2006, 10:30 PM   #12 (permalink)
Junior Member
 
Join Date: Jun 2006
Posts: 7
Default

By accident i got more defense. When I threw extra defences in, the AI built them but also the original ones. (even when I commented them out )
Kilkakon is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Reply


Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are Off
Pingbacks are On
Refbacks are On


Similar Threads
Thread Thread Starter Forum Replies Last Post
Battle Honors Slye_Fox Generals & Zero Hour Editing 8 06-23-2006 03:41 PM
Build Time and Build Cost problem Tesla-Chrono LOTR: Battle For Middle Earth I & II Editing 23 12-18-2004 10:51 AM
How to tell AI build Battle Drones in SkirmishScripts.scb?? Plasma Generals & Zero Hour Editing 2 12-09-2004 12:36 PM
Inside The Battle 7 DeeZire LOTR: Battle For Middle Earth I & II Editing 6 10-08-2004 11:12 AM
Inside the Battle V DJRowley LOTR: Battle For Middle Earth I & II Editing 5 08-30-2004 07:34 AM


All times are GMT -4. The time now is 03:11 PM.


Design By: Miner Skinz.com
Powered by vBulletin® Version 3.7.4
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.