Hello folks,
I've recently released the
Open Source Voxel Viewer 1.7 which has more work on the render. I've finally fixed the HVA issues that was preventing some voxels from being properly aligned in the program. So, now we have a trully reliable and fast Voxel Viewer. To improve the quality of the renderers, I've also imported the remappable generating code from OS SHP Builder, properly adapted to custom remappable colours.
The screenshot below shows a Mammoth Mark II, now previewed correctly (note the legs: they are bigger than it used to be on older versions). Also, the Mammoth Mark II below uses a custom remappable, which is enough to show the contrast that older versions didn't use to have.
1.7
- revisions by Banshee:
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Updated: Voxel Engine was updated to 1.3.
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Added: Support for UPHPS Updater.
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Fixed: If the HVA has less than 2 frames, it is no longer ignored.
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Fixed: The HVA settings are properly applied in the render. Some units which started in the underground, or had non-aligned turrets and barrels or even had small legs (like Mammoth MK2) are now rendered correctly.
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Fixed: Remappables are calculated with the same algorithm used on OS SHP Builder, making it look better, more contrasted and less bright.
You can download it at
Project Perfect Mod.
Support for it is available at
http://cnceditingtoolsforums.ppmsite.com (guest posting allowed).
If you have a C&C related site, we welcome you to mirror it in your site without asking permision. Just credit Banshee and Stucuk for making the OS Voxel Viewer 1.7.
And finally, please, post your feedback and suggestions to improve the program.