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Red Alert 2 & Yuri's Revenge Editing Discuss any modding related issues to do with Red Alert 2 and Yuri's Revenge here.

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Old 04-01-2003, 05:54 PM   #1 (permalink)
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Default Armor Types

Okay, I just got an idea for a SW type weapon that I plan on having kill EVERYTHING on the map, except certain buildings (CY, Refine, SW Itself). Now I know how to get it to not deal damage to certain things using the vs on its wh, but can I add a new armor class so all I have to do is edit those buildings armor? Or am I going to have to change all the armor classes around (change armor to heavy & change all of the others to medium & light) ?
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Old 04-01-2003, 06:19 PM   #2 (permalink)
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AFAIK there is no way to add a new type of armor in RA2/YR.
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Old 04-01-2003, 07:06 PM   #3 (permalink)
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You have to change everything around. There's no way around it. I really wish RA2 and YR were more mod friendly.
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Old 04-01-2003, 10:52 PM   #4 (permalink)
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then make the armor percentages on the wood, steel and concrete 0% and declare 100% on the rest of the armor types.

[Warheads]
xx=YourWH

[YourWH]
Verses=100%,100%,100%,100%,100%,100%,0%,0%,0%,100% ,100%


you can't add a new armor type/class in RA2 and RA2YR.
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Old 04-02-2003, 06:37 PM   #5 (permalink)
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Yes, this solution at least keeps buildings and destroy other things but certain building? No!
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Old 04-04-2003, 04:46 PM   #6 (permalink)
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Man, I was afraid you all would say that. all the more work for me, thanks anyway.
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Old 04-05-2003, 04:36 AM   #7 (permalink)
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btw, how can u manage the whole map range damage ? by sharpnel weapons ?
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Old 04-07-2003, 10:35 AM   #8 (permalink)
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Just curious, but what is the difference between the different armor types in YR and do they mean anything?
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Old 04-07-2003, 01:13 PM   #9 (permalink)
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there is no difference because there was no new added armor types, only new death animations was implemented in YR..
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Old 04-07-2003, 01:46 PM   #10 (permalink)
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What about Veinholes?
In the INI-Guide, DeeZire says that a Warhead with Veinhole=yes can only target and damage things which are not ImmuneToVeins=yes...this way, he'd just have to make sure that everything he doesn't want to take damage is immune to veins...IMO this is a far better solution, since he wouldn't have to mess around with the armors...

But it's still a question how to spread the damage over the whole map!?
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