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DeeZire, Redemption
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| Red Alert 2 & Yuri's Revenge Editing Discuss any modding related issues to do with Red Alert 2 and Yuri's Revenge here. |
04-01-2003, 05:54 PM
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#1 (permalink)
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Member
Join Date: Feb 2003
Location: BFE Missouri
Posts: 91
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Armor Types
Okay, I just got an idea for a SW type weapon that I plan on having kill EVERYTHING on the map, except certain buildings (CY, Refine, SW Itself). Now I know how to get it to not deal damage to certain things using the vs on its wh, but can I add a new armor class so all I have to do is edit those buildings armor? Or am I going to have to change all the armor classes around (change armor to heavy & change all of the others to medium & light) ?
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04-01-2003, 06:19 PM
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#2 (permalink)
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Senior Member
Join Date: Dec 2002
Location: USA
Posts: 1,858
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AFAIK there is no way to add a new type of armor in RA2/YR.
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04-01-2003, 07:06 PM
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#3 (permalink)
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Senior Member
Join Date: Dec 2002
Location: BFE
Posts: 321
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You have to change everything around. There's no way around it. I really wish RA2 and YR were more mod friendly.
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04-01-2003, 10:52 PM
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#4 (permalink)
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Senior Member
Join Date: Dec 2002
Location: in an aircraft carrier in the Asia and the Pacific waters
Posts: 638
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then make the armor percentages on the wood, steel and concrete 0% and declare 100% on the rest of the armor types.
[Warheads]
xx=YourWH
[YourWH]
Verses=100%,100%,100%,100%,100%,100%,0%,0%,0%,100% ,100%
you can't add a new armor type/class in RA2 and RA2YR.
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04-02-2003, 06:37 PM
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#5 (permalink)
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Senior Member
Join Date: Dec 2002
Location: Earth
Posts: 339
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Yes, this solution at least keeps buildings and destroy other things but certain building? No!
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04-04-2003, 04:46 PM
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#6 (permalink)
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Member
Join Date: Feb 2003
Location: BFE Missouri
Posts: 91
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Man, I was afraid you all would say that. all the more work for me, thanks anyway. 
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04-05-2003, 04:36 AM
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#7 (permalink)
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Senior Member
Join Date: Dec 2002
Location: Between the heaven and hell
Posts: 632
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btw, how can u manage the whole map range damage ? by sharpnel weapons ?
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04-07-2003, 10:35 AM
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#8 (permalink)
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Junior Member
Join Date: Apr 2003
Location: Malaysia
Posts: 12
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Just curious, but what is the difference between the different armor types in YR and do they mean anything?
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04-07-2003, 01:13 PM
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#9 (permalink)
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Senior Member
Join Date: Dec 2002
Location: in an aircraft carrier in the Asia and the Pacific waters
Posts: 638
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there is no difference because there was no new added armor types, only new death animations was implemented in YR..
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04-07-2003, 01:46 PM
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#10 (permalink)
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Senior Member
Join Date: Jan 2003
Location: Hamburg, Germany
Posts: 2,208
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What about Veinholes?
In the INI-Guide, DeeZire says that a Warhead with Veinhole=yes can only target and damage things which are not ImmuneToVeins=yes...this way, he'd just have to make sure that everything he doesn't want to take damage is immune to veins...IMO this is a far better solution, since he wouldn't have to mess around with the armors...
But it's still a question how to spread the damage over the whole map!?
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