logo   login
right
Home Forums Downloads Register FAQ Members List Calendar Search Today's Posts Mark Forums Read

Forum Info
Forum Members: 18,537
Total Threads: 8,627
Posts: 94,210

Administrators:
DeeZire, Redemption

There are currently 104 users online.
Partner Links

Free Credit Repair

Learn the Ticket Broker Secrets
Advertisements


Red Alert 2 & Yuri's Revenge Editing Discuss any modding related issues to do with Red Alert 2 and Yuri's Revenge here.

Reply
 
LinkBack Thread Tools
Old 11-01-2006, 03:36 PM   #1 (permalink)
Junior Member
 
Join Date: Oct 2006
Posts: 2
Default Single player probs. Help appreciated

Overall single player Q's. First of all, sounding like a total noo bi know, i hav created a single player map with triggers and loads of stuff in it, but im confused. The enemies don't do anything after their MCV drives in at the start of the game and deploys automatically. They don't d a thing! Why? help. cheers.

Btw. I'm making an entire Great British campaign for RA2, with video and briefings and all. They're already recorded. Just need the game now. Thanks.
Skarboy is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 11-02-2006, 05:04 PM   #2 (permalink)
Junior Member
 
Join Date: Oct 2006
Posts: 2
Default

Second need HELP. What on earth is a node count. Nothing on the internet seems to help out with some of this stuff, and i have a feeling it matters towards my other problem (about working AI). Please, assisstance and advice is required.
Skarboy is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 11-03-2006, 02:42 AM   #3 (permalink)
Senior Member
 
Join Date: Jul 2003
Location: Lithuania, Central Europe
Posts: 1,048
Send a message via MSN to DCoder
Default

You know, when you see a thread title "To anyone who still visits or was sent here", it might be a good idea to read it.

In map INI code, [house]NodeCount says how many buildings that house's AI is scripted to rebuild over and over in the same spot ("base nodes" in FA2). Then the same section lists all those buildings along with their topmost cell coordinates.

As for AI standing still, you need a map trigger to initiate auto production, involving some or all of actions 3, 13 and 30.
DCoder is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Reply


Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are Off
Pingbacks are On
Refbacks are On


Similar Threads
Thread Thread Starter Forum Replies Last Post
Single Player tutorial Masamune Red Alert 2 & Yuri's Revenge Editing 4 07-17-2004 09:16 AM
TS Single Player Maps Juggernaut1985 Map Authoring 4 06-22-2004 03:34 PM
Single Player AI DiscoStew Generals & Zero Hour Editing 0 10-27-2003 02:28 PM
Single Player Contest Chronomaw Generals & Zero Hour Editing 4 05-24-2003 10:49 PM
Single Player Map (YR) dj_racey_jc Red Alert 2 & Yuri's Revenge Editing 2 05-04-2003 01:35 PM


All times are GMT -4. The time now is 05:47 PM.


Design By: Miner Skinz.com
Powered by vBulletin® Version 3.7.0 Release Candidate 2
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.