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Red Alert 2 & Yuri's Revenge Editing Discuss any modding related issues to do with Red Alert 2 and Yuri's Revenge here.

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Old 11-12-2006, 02:18 AM   #1 (permalink)
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Join Date: Nov 2006
Posts: 2
Default invisable building HELP!!!

ok i made a clone of a nuke silo and everything works fine but when u build it it tunes invisable can anyone help



here is what i have in my files
rulesmd.ini

; Soviet Nuclear Missile2
[NAMISL2]
UIName=Name:NAMISL2
Name=Soviet Nuclear Missile Silo
BuildCat=Combat
SuperWeapon=Nuke2Special
;HY SuperWeapon2=ChemicalSpecial
Prerequisite=NATECH,NACNST
Strength=1000
Armor=concrete
TechLevel=10
Adjacent=2
Sight=4
Owner=British,French,Germans,Americans,Alliance,Ru ssians,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=1 ;gs 0 for Good, 1 for Evil
Cost=5000
Points=30
Power=-200
Crewed=yes
Capturable=false
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUM U60
MaxDebris=15
MinDebris=5
DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbr is7lg,Dbris7sm,Dbris8sm,Dbris9lg,Dbris10lg,Dbris10 sm
ThreatPosed=0 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,LGSparkSys
SpecialThreatValue=1
NukeSilo=yes
Nominal=yes
RevealToAll=yes
HasStupidGuardMode=false
Spyable=yes
ChargedAnimTime=1 ;Number of minutes left at which weapon should switch to charged state Geoff is god!
;DeathWeapon=NukePayload2
;Explodes=Yes
AIBuildThis=yes
ProtectWithWall=yes
BuildLimit=1
DamageSelf=yes

artmd.ini

[NAMISL2]
Cameo=MSSLICON
Image=NAMISL
Remapable=yes
Foundation=3x3
Buildup=NAMISLMK
Height=8
DemandLoadBuildup=true
FreeBuildup=true
NewTheater=yes
PrimaryFirePixelOffset=0,44 ; aim for center of pad to align with anim
SuperAnim=NAMISL_E
SuperAnimYSort=543
SuperAnimZAdjust=-2
SuperAnimTwo=NAMISL_F
SuperAnimTwoYSort=543
SuperAnimTwoZAdjust=-3
SuperAnimThree=NAMISL_G
SuperAnimThreeYSort=543
SuperAnimThreeZAdjust=-4
SuperAnimFour=NAMISL_H
SuperAnimFourYSort=543
SuperAnimFourZAdjust=-5
SuperAnimDamaged=NAMISL_ED
SuperAnimTwoDamaged=NAMISL_FD
SuperAnimThreeDamaged=NAMISL_GD
SuperAnimFourDamaged=NAMISL_HD
CanBeHidden=False
OccupyHeight=4
RemoveOccupy1=1,-1
RemoveOccupy2=0,-2
RemoveOccupy3=-1,-2
RemoveOccupy4=-2,-2
RemoveOccupy5=-2,-1
RemoveOccupy6=-2,0
RemoveOccupy7=-1,1

; --- NUCLEAR MISSILE SILO CLONE(1)---
;Idle
[NAMISL_E] ;nuke silo
Normalized=yes
LoopStart=0
LoopEnd=1
LoopCount=-1
Rate=200
Layer=ground
NewTheater=yes
Shadow=yes

;Idle
[NAMISL_ED] ;nuke silo
Image=NAMISL_E
Normalized=yes
Start=1
LoopStart=1
LoopEnd=2
LoopCount=-1
Rate=200
Layer=ground
NewTheater=yes
Shadow=yes

;startup, transition to charged
[NAMISL_F]
Normalized=yes
Start=0
End=15
Rate=200
Layer=ground
NewTheater=yes
Shadow=yes
StartSound=NuclearSiloReady

;startup, transition to charged
[NAMISL_FD]
Image=NAMISL_F
Normalized=yes
Start=16
End=31
Rate=200
Layer=ground
NewTheater=yes
Shadow=yes
StartSound=NuclearSiloReady


;looping, charged
[NAMISL_G]
Normalized=yes
LoopStart=0
LoopEnd=1
LoopCount=-1
Rate=200
Layer=ground
NewTheater=yes
Shadow=yes

;looping, charged
[NAMISL_GD]
Image=NAMISL_G
Normalized=yes
Start=1
LoopStart=1
LoopEnd=2
LoopCount=-1
Rate=200
Layer=ground
NewTheater=yes
Shadow=yes

;shutdown, transition back to idle
[NAMISL_H]
Normalized=yes
Start=0
End=15
Rate=200
Layer=ground
NewTheater=yes
Shadow=yes

;shutdown, transition back to idle
[NAMISL_HD]
Image=NAMISL_H
Normalized=yes
Start=16
End=31
Rate=200
Layer=ground
NewTheater=yes
Shadow=yes
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Old 02-21-2008, 07:51 AM   #2 (permalink)
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Join Date: Oct 2005
Posts: 2
Default invisible buildings

You must add this 'Image=NAMISSLE 'at rules ini. ,,not art ini. O.K.
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