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Red Alert 2 & Yuri's Revenge Editing Discuss any modding related issues to do with Red Alert 2 and Yuri's Revenge here.

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Old 11-28-2006, 11:48 PM   #1 (permalink)
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Default single cloaked buildings...

how can i make a building cloak itself, but nothing else no matter how close? i need this for a explosive trap, kinda like the demo trap on generals...
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Old 11-29-2006, 03:44 AM   #2 (permalink)
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use rockpatch, PD added the Cloakable=yes tag to buildings. still waiting on sensors though...
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Old 11-29-2006, 01:30 PM   #3 (permalink)
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ive tryed that, it dosnt work...
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Old 11-30-2006, 04:32 AM   #4 (permalink)
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depending on the size of the building (bigger buildings work best), you could make it a stealth generator, with range of 1. for a small building, try a range of 0.1 and see what happens.

look at tiberium sun if you are not sure how to make a cloaking generator, or look around, someone will have documented it.
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Old 11-30-2006, 07:02 AM   #5 (permalink)
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Quote:
for a small building, try a range of 0.1 and see what happens.
It gets rounded to an integer. And C++ rounds down (to zero in this case) by default. So no go.
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Old 11-30-2006, 07:23 AM   #6 (permalink)
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[YourWhateverBuilding]
CloakGenerator=yes
CloakRadiusInCells=1

if its only 1cell structure i may cloak nearby allies. better to make 2cell or greater.
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