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Red Alert 2 & Yuri's Revenge Editing Discuss any modding related issues to do with Red Alert 2 and Yuri's Revenge here.

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Old 04-02-2003, 02:46 PM   #11 (permalink)
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Starboy: do you have Tiberian Sun?

What do you mean about custom infantry?
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Old 04-02-2003, 06:32 PM   #12 (permalink)
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What? Locomotor? Say have you added HoverAttack=yes, Jumjet=yes and BalloonHover=Yes to it?

Ahh...Of course... I am not sure about its spelling check the Rocketeer or Kirov section to ensure of its spelling. Remember the spelling is case sensitive so be careful. About the Locomotor, well use th kirov, Nighthawk, Rockteer or etc. they are all the same.
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Old 04-02-2003, 11:21 PM   #13 (permalink)
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Quote:
Starboy: do you have Tiberian Sun?
yes, i just uninstalled it last month. dont feel like playing with it. i still kept the rules.ini file.

Quote:
What do you mean about custom infantry?
like own made infantry or 3rd party infantry i hope i say this i correct way.

Quote:
What? Locomotor? Say have you added HoverAttack=yes, Jumjet=yes and BalloonHover=Yes to it?
me2 already mention the rotors will stop spinning. I have tried it too. :scared:
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Old 04-03-2003, 02:13 AM   #14 (permalink)
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Thank you for answering my questions starboy, many never answer them.

You can convert some TS animations to RA2, for some cool stuff. TS code is also good for reference sometimes.
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Old 04-03-2003, 09:47 AM   #15 (permalink)
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You welcome.

I know its a good idea covert the TS animation to ra2, but i kind of lazy or you can say im not good at it actually :lol: . But i do wish to know, if the AI are able to build the new unit for itself or other way to force it to build. I hope you can help me out. thanks
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Old 04-03-2003, 07:56 PM   #16 (permalink)
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Quote:
Originally Posted by starboy
You welcome.

I know its a good idea covert the TS animation to ra2, but i kind of lazy or you can say im not good at it actually :lol: . But i do wish to know, if the AI are able to build the new unit for itself or other way to force it to build. I hope you can help me out. thanks
try AIBuildthis=yes, look for a tag like this and copy it exactly from the real existing tags in the rules(md).ini files.

The only other way is to modify the ai(md).ini.
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Old 04-05-2003, 06:03 AM   #17 (permalink)
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Thanks! I will try it.

Update: Sorry for asking too much question aga. just one more to asked. hope you dont mind .....

Q:Is there any limitation in RA2 & YR adding new units? It seems like the AI get mixed up and kept building the same MCV and one new units again and again . What's is happening to the ai?
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Old 04-05-2003, 12:53 PM   #18 (permalink)
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no limitations but the game is bugged when the [VehicleTypes] list gets over 100. Deezire cleverly managed it and the bug hasn't sprouted ever since.
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Old 04-05-2003, 06:59 PM   #19 (permalink)
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Quote:
Originally Posted by starboy
Update: Sorry for asking too much question aga. just one more to asked. hope you dont mind .....

Q:Is there any limitation in RA2 & YR adding new units? It seems like the AI get mixed up and kept building the same MCV and one new units again and again . What's is happening to the ai?
I like questions. (well at least intelligent ones like yours, starboy)

Ask away!

You can't have more than about 100 buildable things in the vehicles and infantry lists. To get around this you need to move Civilian and other unused things to after number 100 in the lists.
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Old 04-05-2003, 07:52 PM   #20 (permalink)
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Quote:
You can't have more than about 100 buildable things in the vehicles and infantry lists. To get around this you need to move Civilian and other unused things to after number 100 in the lists.
You mean i have to moved (or removed) some of the civilian in vehicle and infantry to free up more space for new units? If that going to happen, where should i moved to aviod problem from the missing civiilan?

Quote:
I like questions. (well at least intelligent ones like yours, starboy)

Ask away!
Thanks, more to asked sooner. hehe...

Quote:
Deezire cleverly managed it and the bug hasn't sprouted ever since.
...He's too good man....hope he could teach me... [/quote]
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