logo   login
right
Home Forums Downloads Register FAQ Members List Calendar Search Today's Posts Mark Forums Read

Forum Info
Forum Members: 18,537
Total Threads: 8,626
Posts: 94,205

Administrators:
DeeZire, Redemption

There are currently 128 users online.
Partner Links

Free Credit Repair

Learn the Ticket Broker Secrets
Advertisements


Red Alert 2 & Yuri's Revenge Editing Discuss any modding related issues to do with Red Alert 2 and Yuri's Revenge here.

Reply
 
LinkBack Thread Tools
Old 01-18-2007, 12:43 PM   #1 (permalink)
Junior Member
 
Join Date: Jul 2006
Posts: 1
Default Locomotor Beams?

Hello there! I'm wondering if it's possible to change the locomotor on the magnetron's "LocomotorBeam" warhead so that, instead of pulling units through the air, it teleports them instantly to the magnetron's location. That is -- is it possible to change the locomotorbeam from Locomotor={92612C46-F71F-11d1-AC9F-006008055BB5} to: Locomotor={4A582747-9839-11d1-B709-00A024DDAFD1} ?

Thanks for any advice.

AOD
[AoD] is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 01-18-2007, 06:19 PM   #2 (permalink)
Senior Member
 
Join Date: Jan 2003
Location: Hamburg, Germany
Posts: 2,208
Send a message via ICQ to Renegade
Default

According to community legend, yes.
I, personally, never got it to work, though.

Check this and read this.
Renegade is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 01-19-2007, 08:27 AM   #3 (permalink)
Senior Member
 
Join Date: Feb 2005
Posts: 804
Default

yes you can, however, when i tried this, any unit that was teleported became permanantly frozen afterwards, except ore miners.
bobing is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Reply


Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are Off
Pingbacks are On
Refbacks are On


Similar Threads
Thread Thread Starter Forum Replies Last Post
Locomotor Bug? Crawford Generals & Zero Hour Editing 2 03-15-2006 11:57 PM
Laser beams inside model ? Retnuh Generals & Zero Hour Editing 3 07-13-2005 10:05 PM
What is this locomotor? Hostile LOTR: Battle For Middle Earth I & II Editing 3 12-30-2004 04:03 PM
Locomotor Switching...It could be possible! juLLe Generals & Zero Hour Editing 4 10-14-2004 02:40 PM
Locomotor Changes........... LtZack Generals & Zero Hour Editing 14 06-11-2003 06:42 PM


All times are GMT -4. The time now is 01:29 PM.


Design By: Miner Skinz.com
Powered by vBulletin® Version 3.7.0 Release Candidate 2
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.