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DeeZire Online > Editing Community > Command and Conquer Editing > Red Alert 2 & Yuri's Revenge Editing » Just started to try to make a mod hours ago need help

Red Alert 2 & Yuri's Revenge Editing Discuss any modding related issues to do with Red Alert 2 and Yuri's Revenge here.

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Old 06-12-2007, 05:54 PM   #1 (permalink)
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Default Just started to try to make a mod hours ago need help

Alright i just started to attempt to make a mod for my game i dont really know anything about how to do this i have the xcc utilities and everything i need and ive tried to edit ini. files to add new units and such but so far ive had no luck im not trying to do anything too complicated just yet seeing as how im just starting i just figure if i can learn some basic stuff like adding new untis and buildings then i can work from that. i just need help with some really basic stuff that you all will probably think is retarded but we all have to start somewhere. i have a bunch of vxl. hva. and shp. files but i have no idea what to do with them and i have no idea what a csf file is and what to do with it and everything i read to try and get some help is too complicated seeing as all of these tutorials expect me to already know how to do certain things so im wondering if anyone can help me pretty much starting from scratch and not knowing anything about anything
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Old 06-13-2007, 05:43 AM   #2 (permalink)
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about 2 years ago, you would have come to the right place, but today, its the wrong place. Why? because the people who answer these kinds of questions no longer come to this forum.

while you are here, download this http://www.deezire.net/modules.php?n...op=getit&lid=4
it is the "Deezire's INI Editing Guide" and should help greatly. if you have any more questions, try on 1 of the following: Renegade Projects, Revora, or Project Prefect Mod.
i myself visit revora and renproj(Renegade Projects), renproj hosts the modenc (Modding Encyclopedia), where most of the information in Deezire's INI editing guide, and more can be found.

the CSF file can be edited using XCC Mixer, and is the String Table. this holds unit names and stuff.

where to put the VXLs, HVAs and SHPs? i usually place them inside a expand(md)##.mix file(only add t he MD for yuri's revenge), where ## is a 2 diget number between 1 and 99, 1 is already used, and i recomend using a number above 10 because other numbers bellow 10, (such as 6, used by the TX) are used by community projects(projects that work with more than 1 mod). you can also place them in an ecache(md)##.mix, or you could leave them loose in your RA2 folder, if you plan to use XCC mod creator, which will place loose files inside a mix for you.
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