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Red Alert 2 & Yuri's Revenge Editing Discuss any modding related issues to do with Red Alert 2 and Yuri's Revenge here.

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Old 04-03-2003, 04:19 AM   #1 (permalink)
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Default Wall problem :(


As i'm doing a new side based on british i enabled old kremlin wall for the new side. I added the wall name in overlay section. But ai still using allied wall to protect the buildings. Besides, it build only 1x1 pixel (ra2 terrain pixel) wall once, and do nothing with it. Whats the prob ? (i dont know if its a n00bish question, but i never fell such a sitution coz i never tried to build new walls) Notice that the new wall has only rules entry and image= that old kremlin wall. I, human have no problem to build this. And also the british r no longer owner of allied wall and its set ForbiddenHouses=British. Help me plz. Keep flames off
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Old 04-03-2003, 09:50 AM   #2 (permalink)
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The answer is here:

[AI]
ConcreteWalls=(Allied wall type),(Soviet wall type),(Yuri wall type)

...so the AI isn't going to build a country-specific wall.
To solve the one-cell wall problem, make the AI build a wall clone which the player can't (TechLevel=-1). This way the AI is not upset about dealing with building a ForbiddenHouses= wall.
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Old 04-03-2003, 06:03 PM   #3 (permalink)
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So just make a clone of the wall you're using as a country-specific wall and add it to the list? Or is there something else to this?
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Old 04-03-2003, 09:41 PM   #4 (permalink)
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Quote:
Originally Posted by Master_Fenring
So just make a clone of the wall you're using as a country-specific wall and add it to the list? Or is there something else to this?
No, either make a clone of the side-specific wall and replace the one on the list, or make a clone of the side-specific wall for the player to build.

Here's the facts you have to work with:
1) There can only be 3 entries in the ConcreteWalls= list, and their order matters.
2) The AI balks at building ForbiddenHouses= stuff.
3) The AI generally has no problems building TechLevel=-1 stuff.
4) Adding new wall buildingtypes are not a problem - as long as they point to existing wall overlay in the ToOverlay= art tag.
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Old 04-04-2003, 07:05 AM   #5 (permalink)
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Well, thx Cannis.
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Old 04-05-2003, 09:15 AM   #6 (permalink)
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You don't have to use the forbiddienhouses= tag to do this. You can also use the owner=british on your wall and revove the british from the GAWALL entry. Now you can still build the wall but the AI will only if it is british. I used this to make my Civil house work ( I even made an starting conyard: set your conyard on the first plave in the baseunit= tag, it works)
It's still under beta conditions but i'm not getting an error.

PS: Can any-1 tell me when this error should apear so i can be sure i dont have it
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Old 04-06-2003, 01:23 AM   #7 (permalink)
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Well thx Daedalus. I want to know the new con-yard thing. It's really interesting. I wanted something like that.
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Old 04-06-2003, 03:56 AM   #8 (permalink)
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always glad to help
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