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Red Alert 2 & Yuri's Revenge Editing Discuss any modding related issues to do with Red Alert 2 and Yuri's Revenge here.

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Old 08-13-2007, 04:51 AM   #1 (permalink)
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Default Oh my goodness... Utter corruption

Hello everybody
I've just started editing VXLs and HVAs. I downloaded the two editors and started making my mod. I extracted the body of the Apocalypse tank and the turret of the tesla tank, attempting to merge them and create a "heavy tesla tank". I did it and I've got four files.

httnk.vxl
httnktur.vxl
httnk.hva
httnktur.hva

So I opened XCC MIX editor and compact these files into ramd.mix ---> localmd.mix and saved. Then I've related the corresponding images to my newly created unit in rulesmd.ini and artmd.ini.

Finally, I tested it by trying a skirmish game. When it started loading, the loading graphic of Russia (i.e. the image of the Russian tesla tank) disappeared, leaving a map and the strings "The Russian Tesla Tank blah blah blah..." When the loading bar went to 3/4, a box popped out and said that Yuri's Revenge is unable to continue normally.

I tried other teams such as Libya, French, etc. and I encountered the same problem. When I replaced the ra2md.mix with my backup, everything was normal again.

What's happening? The replacing of ra2md.mix causes total corruption. Can someone tell me what I've done wrongly in the above description? Then can someone show me the full step of constructing a new unit?

Thanks a lot.
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Old 08-15-2007, 02:53 PM   #2 (permalink)
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Default

You'll have to excuse me for being out of the routine for years now, but I don't think it was ever necessary to compact to a new .mix. I'm not sure how I did it, but I think just saving stuff in the RA2 directory worked, with the stuff in the directory overriding the data in the .mix files.

Perhaps doing just this is worth a try? Isolating the problem is the first step in solving it. You could see if your tank works with regular Apocalypse voxels and if an Apocalypse works with you httank art.

I used to know what would at least be impossible to be the problem .
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Old 08-22-2007, 04:07 AM   #3 (permalink)
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erm... you edited RA2MD.mix?

WHY?

stick it in Expand##MD.mix.........

(you might also want to re-install YR to fix your mess)
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Old 01-03-2008, 05:18 AM   #4 (permalink)
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place all your mods in a diffrent (created) mix file. eg: ecache.mix. NEVER ADD FILES TO RA2MD.mix r RA2.mix.
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