There are 2 leftover parameters for tiberium, overlays, and ore mines.
In FS there was 4 types of tiberium, ive tested the other 2 slots and they work fine.
at http://cncsource.editingsource.com/ they have tiberium that was converted from ts to ra2.. .i used it in my mod...id show a pic but i can't...
also the green tiberium $$=ore$$ it s hack in the [genral] area...same with the gems$$$=blue tib $$$
the images only over wright the gems and ore....
the problem is the tiberium won't hurt the infantry..and i don't think it will do tiberium heal either...its hardcodeed in the exe i think
Maybe tiberium must be worth more than what gems give, because they're worth the trouble (hurting infantry, although almost nobody even cares about infantry). :|
well the tiberium coul;d maybe have a weapon that could hurt the infantry...i have no clue bout the vicroids...i think most of the stuff is hard codes and won't work in ra2...
the vicroids r the frst mtationsfrom tiberium...the tiberium fiend and tiberium floater come afterwards by a few years...in other words they r a intestine rooling around..the ones in tw1shot a gas cloud,the ones in tw2 shot a goo deal with is just part of theirself...
i justr enabled those so i could use them..so now i have to change the verses stuff...will this mean i will have fire animation in the tiberium field??