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Red Alert 2 & Yuri's Revenge Editing Discuss any modding related issues to do with Red Alert 2 and Yuri's Revenge here.

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Old 12-30-2002, 05:48 AM   #1 (permalink)
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Default Tiberium

Has anyone made a set of RA2 Tiberium art?
Since you can add 2 new types together with ore and gems, i was thinking
of adding tiberium.
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Old 12-30-2002, 07:38 AM   #2 (permalink)
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That sounds cool, but how much would it add to your credits?
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Old 12-30-2002, 08:17 AM   #3 (permalink)
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I dunno.
Same as gems probably.
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Old 12-30-2002, 08:52 AM   #4 (permalink)
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http://members.xoom.virgilio.it/_XOO...eneration.html

my TC
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Old 12-30-2002, 08:57 AM   #5 (permalink)
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nice.
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Old 12-30-2002, 10:18 AM   #6 (permalink)
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Why not try drawing up some new ones, as ive seen some one use plants in there mod (i think its Total Destruction, but i cant remember)
ok
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Old 12-30-2002, 11:01 AM   #7 (permalink)
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Plants, eh? Gives me an idea.
You could have growing forests using the tree art.
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Old 12-30-2002, 11:05 AM   #8 (permalink)
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Ye, and have large tree cutting harvesters that log the trees up and burn them in the industrial factrys. lol
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Old 12-30-2002, 08:28 PM   #9 (permalink)
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at http://cncsource.editingsource.com/ they have tiberium that was converted from ts to ra2.. .i used it in my mod...id show a pic but i can't...

also the green tiberium $$=ore$$ it s hack in the [genral] area...same with the gems$$$=blue tib $$$

the images only over wright the gems and ore....
the problem is the tiberium won't hurt the infantry..and i don't think it will do tiberium heal either...its hardcodeed in the exe i think
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Old 12-30-2002, 10:40 PM   #10 (permalink)
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www.alliesrevenge2.com
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