here is my first question.
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1-what are the 'Parameter value(s)' for crates?
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the info you provided is a little more then i can handle, which is why i dont think i'll ever modd. way to complex to understand on my own.
okay, so i am using, the FinalAlert 2: Yuri'sRevenge ,map editor, and when i make a trigger with a event and a action, it dose spring but not how i wanted. he is a QUICK example of how it wold look like.
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Trigger options,
house: america
type: 0-standard
events,
event: event#1
event type: #19 Build building type
event parameters:
building type - #3allied barracks
actions,
actions type: #108 create crate...
NOTE:Create a Goodie Crate with specific contents at a waypoint. You are responsible for knowing which contents are currently supported by the game.
action parameters:
crate type: ???? <---this is where i am stuck i have tryed lots of words EX;
veteran
health
reveal
ectect....
i have even tryed thing's like this,
veteran=1
health=1
reveal=1
still nothing it just ends up giving me a 'money' crate instead and then there is more creats on the map, and they are all defaults. just regualr crates. i just would like to know how too make a crate of my choice appear.
waypoint: 'XXX' <--- would be ur number* this part works fine.
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i hope this dose not mess you up

and purhapse you can help me out a little more.
-Mave