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Red Alert 2 & Yuri's Revenge Editing Discuss any modding related issues to do with Red Alert 2 and Yuri's Revenge here.

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Old 02-21-2008, 06:33 PM   #1 (permalink)
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Default Some new (old) tutorials for TS

I know this is the RA2 forum but Ive still been a little active and found some stuff I never published for Tiberian Sun, so I stuck them on PPM for now

1 - How to get the harvester unloading animation working
Project Perfect Mod :: View topic - question

2 - How to fix CTDAM properly so it works and displays the animations
Project Perfect Mod :: View topic - CTDAM Fix

3 - How to get the Nod Missile Silo launch animation working
Project Perfect Mod :: View topic - Nod Missile Silo Launch Animation

Greetz to all, thanx for sticking around
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Old 02-22-2008, 11:51 AM   #2 (permalink)
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"Sticking around"... How many questions and useful answers have been posted in this forum recently? How many people registered before 2005 are still visiting, let alone posting? Fourty-five threads in this forum have been created or replied to since January 2007. About 85% of those have been inane questions whose authors wanted others to pre-chew their answers so, god forbid, they wouldn't have to read more than three single-syllable words. What reason would anyone experienced have to hang around to see three posts a month, one of which would be asking a question answered in the past, one would be asking a question answered in the ini comments or via three minutes of trial-and-error, the third one would be telling one of the other two to "ues tibed!!1! it awsm" and sometimes one would actually happen to be an original idea/query? Especially when other forums actually had active discussions, active staff, and, most important, new stuff such as RockPatch?

Deleting the thread "the smart people moved, you can now find them at another.site.com" was also a bad idea.

Nonetheless, good to see you back in business, as long as you can accept the fact that your site is no longer the hub of activity it once was
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Old 02-22-2008, 04:43 PM   #3 (permalink)
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Fair point, but I do think the community at large hasnt been the hub of activity it once was either. C&C3 is a very complicated beast to mod for example, and I always predicted that sooner or later C&C modding would require large collaborative teams which is where its near enough at, lone soldiers just cant cut it now because of the skills, complexity and time required to make a project work. Even some of those bigger ones have been abandoned or lay dormant.

Saying that, the community is crying out for someone to do something different and thats where the opportunity for this site lies as thats what Im all about

Watch this space, we shall rise from the ashes! Remember, a lot of what that editing community is and does these days stems from a lot of my initial work and the inspiration it provided (especially with RA2) - I opened the door and others went through it so do not underestimate the power of DeeZire
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Old 02-23-2008, 03:26 AM   #4 (permalink)
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That was then, nowadays we have people reading, explaining and changing the underlying code itself (me included), I'm not sure what magic power you could demonstrate to beat that...
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Old 02-23-2008, 01:52 PM   #5 (permalink)
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Originally Posted by DCoder View Post
"Sticking around"... How many questions and useful answers have been posted in this forum recently? How many people registered before 2005 are still visiting, let alone posting? Fourty-five threads in this forum have been created or replied to since January 2007. About 85% of those have been inane questions whose authors wanted others to pre-chew their answers so, god forbid, they wouldn't have to read more than three single-syllable words. What reason would anyone experienced have to hang around to see three posts a month, one of which would be asking a question answered in the past, one would be asking a question answered in the ini comments or via three minutes of trial-and-error, the third one would be telling one of the other two to "ues tibed!!1! it awsm" and sometimes one would actually happen to be an original idea/query? Especially when other forums actually had active discussions, active staff, and, most important, new stuff such as RockPatch?

Deleting the thread "the smart people moved, you can now find them at another.site.com" was also a bad idea.

Nonetheless, good to see you back in business, as long as you can accept the fact that your site is no longer the hub of activity it once was
A little abrasive if you ask me, however you are still here, just like many of the other fans if you felt the site was no more you would not be bothering to visit. With that said you have some valid points, I would put more energy into moving forward rather than sounding resentful because people like deezire have a life outside the moding world and have been inactive.

Last edited by Redemption; 02-23-2008 at 02:38 PM..
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Old 02-24-2008, 08:28 AM   #6 (permalink)
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Quote:
if you felt the site was no more you would not be bothering to visit
I still visit for nostalgia for the good old days - sometimes I like looking over the old threads for a quick trip down memory lane. (Remember, I was the one who pointed out the javascript malware to you a while ago? Did anyone else mention it? Anyone at all?)

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I would put more energy into moving forward
Oh, we (as in, the "oldbies" of this forum) did. We moved to other forums where staff actually cared. Cause nobody here (except Cannis's brief stint as a moderator) did - flamewars went on for days, even weeks, until one of us would PM The End or someone else with a direct link to the problem, any calls for stickifying important discussions were ignored, the only time you people did react swiftly was when RockPatch appeared. The rest of your actions were simply once in a blue moon "hmm I'm bored, nothing's happening in the other forums, let's see if the ra2 forum is still alive" events, like you jumping in and deleting a six months old thread (which was still on the first page).

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people like deezire have a life outside the moding world and have been inactive
I am well aware of this thing called real life, and I do understand it takes priority over internet stuff, but people can't really be expected to sit around a nearly-dead forum thinking "one day the great father figures of the old days might want to make themselves feel important again and revisit us". If a site's staff disappears and the site starts falling apart, the ordinary members will find another sites to hang around, cause, guess what, those other sites still have active staff and active projects!
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Old 02-24-2008, 12:23 PM   #7 (permalink)
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I still visit for nostalgia for the good old days - sometimes I like looking over the old threads for a quick trip down memory lane. (Remember, I was the one who pointed out the javascript malware to you a while ago? Did anyone else mention it? Anyone at all?)

Oh, we (as in, the "oldbies" of this forum) did. We moved to other forums where staff actually cared. Cause nobody here (except Cannis's brief stint as a moderator) did - flamewars went on for days, even weeks, until one of us would PM The End or someone else with a direct link to the problem, any calls for stickifying important discussions were ignored, the only time you people did react swiftly was when RockPatch appeared. The rest of your actions were simply once in a blue moon "hmm I'm bored, nothing's happening in the other forums, let's see if the ra2 forum is still alive" events, like you jumping in and deleting a six months old thread (which was still on the first page).

I am well aware of this thing called real life, and I do understand it takes priority over internet stuff, but people can't really be expected to sit around a nearly-dead forum thinking "one day the great father figures of the old days might want to make themselves feel important again and revisit us". If a site's staff disappears and the site starts falling apart, the ordinary members will find another sites to hang around, cause, guess what, those other sites still have active staff and active projects!
I was unable to transfer the pm's from the old forum and as a result I did not recognize you as the member that warned me about the potential problem. I have always made myself available and told everyone that I am one email away. I understand your frustration and do not blame those that moved on, so is life. Lets see how it goes moving forward!!!
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Old 03-11-2008, 06:17 PM   #8 (permalink)
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Well at least I got unbanned (don't know how that even happened ... thanks Redemption for looking into it) Its nice your posting stuff Deezire, but many of us (especially after that worm incident) have kind of move on to other forums.

PPM being hub of TS modding and Revora - RA2/YR

The others spew into life now and again but most of us have gone into msn/own our mod forum discussion sections now.

In the end though I wish you the best for CNC3 editing.

Last edited by AlliedG; 03-11-2008 at 06:21 PM..
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Old 07-28-2008, 08:41 PM   #9 (permalink)
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Originally Posted by DeeZire View Post
Saying that, the community is crying out for someone to do something different and thats where the opportunity for this site lies as thats what Im all about

Watch this space, we shall rise from the ashes! Remember, a lot of what that editing community is and does these days stems from a lot of my initial work and the inspiration it provided (especially with RA2) - I opened the door and others went through it so do not underestimate the power of DeeZire
Sorry, I know you don't even really know me, but with all due respect to what you did before my time, I believe I took that position 3 years ago "doing something different", trespassing the boundaries of INI modification and changing and adding to the actual logics of the game.

As DCoder mentioned, in these 3 years the possibilities have blasted the ceiling compared to what we had before and it certainly created the better part of the modding inspiration for that period.
I dare to say that Yuri's Revenge modding would be close to dead now if it wasn't for this to happen.

I'm right now preparing what is supposed to be another big inspiration, giving any C++ coder (not just one or two assembly coders hex editing their way to glory) the possibility to hook up his DLL with game functionality.
We (DCoder and me) have reached a hundred C++ definition files lately that make something comparable to the DirectX SDK for Yuri's Revenge, perfectly conforming with the game's real data so you can simply make stuff up in C++.
Things that took hours to do in assembly using a hex editor can be done in a minute now.
I think this way we can assure the next (and hopefully not last) ~3 years of YR modding.

I agree to DCoder, I doubt there is any going further after that.
Especially not with the people currently visiting and posting here.
I actually doubt that any of them are reading this thread because it's too much text to handle for them.

This place is definitely lost, at least concerning YR editing.
I wish you good luck to make the best out of your C&C3 and possibly your future RA3 section, though.
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Old 07-28-2008, 08:54 PM   #10 (permalink)
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To tell you the truth, progress at DeeZire.net has been slow lately. So slow, that I gave up on it and turned to other activities.

With that off of my chest, are you going to be modding any new games other than those found in the C&C series? I have recently turned to Supreme Commander after I completed Tiberium Wars and Kane's Wrath (a one-way decision). I am no longer loyal to Electronic Arts' games or Westwood's.

No offense, but they seemed mediocre compared to the games that GPG and Chris Taylor made (anyone with a brain should remember Total Annihilation, the predecessor to SupCom).

Last edited by BlueGalactic; 07-28-2008 at 09:12 PM..
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