Invisible Buildings
Yeah I know this has been asked but I need to know why my effin building is invisible. It was actually working earlier today and I messed with the expandmdXX names and such and now it won't show up. And yes i can build it and everything but the building shows up. The icon shows up the right name shows up and the prerequisite works just fine. Help would be nice.
-Rules & Art-
[GAPOWR2]
UIName=Name:GAPOWR2
Name=Allied Advanced Power Plant
BuildCat=Power
Prerequisite=GACNST,GATECH,NATEK
Image=GAPOWR2
Strength=1200
Armor=wood
TechLevel=10
Adjacent=4
Sight=4
Owner=British,French,Germans,Americans,Alliance,Ru ssians,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=0 ;gs 0 for Good, 1 for Evil
Cost=1600
Points=80
Power=1000
Capturable=true
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUM U60,gtpowexp
Upgrades=2
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS4LG,DBRIS4SM,DB RIS5LG,DBRIS5SM
MaxDebris=6
MinDebris=4
ThreatPosed=0 ; This value MUST be 0 for all building addons
;DamageParticleSystems=SparkSys,SmallGreySSys,BigG reySmokeSys
DamageSmokeOffset=300, 300, 450
TogglePower=no
Spyable=yes ; A spy can do something to this, works like captureable
DieSound=PowerPlantDie
ImmuneToPsionics=no ; defaults to yes for buildings, no for others
Drainable=yes
PoweredSpecial=yes
[GAPOWR2]
Normalized=yes
Remapable=yes
Cameo=POWRICON2
Foundation=2x2
Buildup=GAPOWR2MK
DemandLoadBuildup=true
FreeBuildup=true
NewTheater=yes
Height=4
ActiveAnim=GAPOWR2_A
ActiveAnimDamaged=GAPOWR2_A
ActiveAnimZAdjust=-32
ActiveAnimYSort=362
CanHideThings=True
CanBeHidden=False
OccupyHeight=3
DamageFireOffset0=-20,32
DamageFireOffset1=3,12
ActiveAnimPoweredSpecial=true
ActiveAnimPowered=false
[GAPOWR2_A]
Normalized=yes
NewTheater=yes
Layer=ground
Start=0
LoopStart=0
LoopEnd=8
LoopCount=-1
Rate=220
DetailLevel=2
|