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DeeZire Online > Editing Community > Command and Conquer Editing > Red Alert 2 & Yuri's Revenge Editing » How To Enable Units That Can Be Used By The AI As Well?

Red Alert 2 & Yuri's Revenge Editing Discuss any modding related issues to do with Red Alert 2 and Yuri's Revenge here.

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Old 04-28-2008, 09:30 AM   #1 (permalink)
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Default How To Enable Units That Can Be Used By The AI As Well?

How can I enable units with unique names/ID's to be used by the AI?

Example:

Code:
[IONCANNON]
UIName=Name:Ion
Name=Ion Cannon Satellite
Prerequisite=GATECH,GASPYSAT
Category=AirPower
Primary=IonCannonWeap
Secondary=MammothTusk
Strength=2000000
TiberiumProof=yes
TiberiumHeal=yes
JumpJet=yes
Armor=heavy
TechLevel=10
Sight=50
RadarInvisible=yes
CanPassiveAquire=yes
CanRetaliate=yes
Landable=yes
AirportBound=no
Speed=5
PitchSpeed=4
JumpjetSpeed=20
JumpjetClimb=20
JumpjetCrash=20
JumpjetHeight=2500
JumpjetWobbles=.04
JumpjetDeviation=1
JumpjetNoWobbles=yes
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs
Cost=120000
Soylent=500
Points=900
ROT=5
Crewed=yes
ConsideredAircraft=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=7
VoiceSelect=BlackOpsSelect
VoiceMove=BlackOpsMove
VoiceAttack=BlackOpsAttackCommand
VoiceCrashing=BlackOpsVoiceDie
VoiceFalling=BlackOpsVoiceDie
CrashingSound=BlackOpsDie
DieSound=BlackOpsDie
ImpactLandSound=GenAircraftCrash
Locomotor={92612C46-F71F-11d1-AC9F-006008055BB5}
MoveSound=RocketeerMoveLoop
BalloonHover=yes
MovementZone=Fly
DamageParticleSystems=SparkSys,SmallRedSSys
ThreatPosed=6
SpecialThreatValue=1
Size=1
HoverAttack=yes
AllowedToStartInMultiplayer=no
Crashable=yes
CanPassiveAquire=yes
SpeedType=Hover
PreventAttackMove=yes
TooBigToFitUnderBridge=true
Trainable=yes
Parasiteable=no
CrateGoodie=no
CreateSound=IntruderMove
CarriesCrate=yes
BuildTimeMultiplier=2
Image=IONCANNON
Shadow=yes
TargetLaser=yes
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER,SCATTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
BuildLimit=1


I can use this unit due to the art, cameo and .csf file but, I want the AI to use this as well so it will be more challenging. Rather than replacing a unit I wish to make a personal command on IonCannon.

Thank you for some great mods out their for their units, especially the DeeZire mod.

Last edited by EphemeraL; 04-28-2008 at 09:38 AM.
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Old 04-28-2008, 01:56 PM   #2 (permalink)
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U gotta learn how to program it in the AI.ini...I myself can't sorry.
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Old 04-28-2008, 08:36 PM   #3 (permalink)
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I see.... Anyway thanks for the info. BTW are there any thread that's ai/ini related. Actually I am using RA2 1.001 so do not expect much.

I just remembered, I think I can edit the ai file on the mix files but, I have no idea how to edit ai. T_T

Last edited by EphemeraL; 04-28-2008 at 08:39 PM.
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Old 04-29-2008, 05:34 PM   #4 (permalink)
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This is the best I can do, EphemeraL:

Hope it helps!
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Old 04-29-2008, 09:23 PM   #5 (permalink)
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Thank you for the ideas sir. I reviewed the topics you gave and some are quite useful but, only a few referred to ai. Most rules and rulesmd. Anyway thank you for your time. I'll just study on how it works later.

Thank you...
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Old 04-29-2008, 11:52 PM   #6 (permalink)
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To tell you the truth, I never really cared much for modifying Red Alert 2. So I don't bother reading the threads related to that game. When I decide to try beating the Mental Omega mod, I will find a way to mod or cheat in the campaign missions.
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Last edited by BlueLightning2K6; 04-29-2008 at 11:58 PM.
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Old 04-30-2008, 01:46 AM   #7 (permalink)
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ra2 ai.ini editing - Google Search , there's plenty of info on google, including links to other modding forums that have more than two active members.
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Old 04-30-2008, 11:33 AM   #8 (permalink)
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Oops! I forgot about Google. This is one of those occasions where I don't use my brain fully. I can be a knucklehead.
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Last edited by BlueLightning2K6; 04-30-2008 at 09:04 PM.
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