Is there a way to pre-fill a transport unit? I've been trying for a while to get it to work, but I'm out of ideas. It's probably something simple that I just overlooked, but I don't know what it is I may have overlooked. Any suggestions?
You can use InitialPayload= in an Object's TransportContain module to specify a number of objects that are placed within a transport when it is created. Here is the line that the Troop Crawler uses:
Ahahahaha oh wow. The forum is titled "Red Alert 2 & Yuri's Revenge Editing", not "Generals & Zero Hour editing".
Seriously, that can only be done for reinforcement teams that are spawned via map triggers. (And, for future reference, ra2/yr modders don't visit this place anymore, google for other forums like ppm, renproj or revora.)
You can use InitialPayload= in an Object's TransportContain module to specify a number of objects that are placed within a transport when it is created. Here is the line that the Troop Crawler uses:
Code:
InitialPayload = ChinaInfantryRedguard 8
The Troop Crawler is found only in Generals, yet the topic is "Red Alert 2 & Yuri's Revenge Editing." CommieDog, the same principle does not apply for both Generals and Red Alert 2. Duh!
Last edited by BlueGalactic; 07-13-2008 at 03:09 PM..