logo   login
right
Home Forums Downloads Register FAQ Members List Calendar Search Today's Posts Mark Forums Read

Forum Info
Forum Members: 18,678
Total Threads: 8,799
Posts: 95,856

Administrators:
DeeZire, Redemption

There are currently 29 users online.
Partner Links

Free Credit Repair

Learn the Ticket Broker Secrets
Advertisements


Red Alert 2 & Yuri's Revenge Editing Discuss any modding related issues to do with Red Alert 2 and Yuri's Revenge here.

Reply
 
LinkBack Thread Tools
Old 04-05-2003, 06:57 AM   #1 (permalink)
tk2
Junior Member
 
Join Date: Feb 2003
Posts: 20
Default chrono engineer weapon

if it is possible, how would you set a chrono engineer to capture buildings if you want him to have to "phase in" after chrono-ing?

if you put Engineer=yes he captures it straight away, which is a good advantage against opponents but not really what i am looking for.

at the moment i have him stuck with yuri prime's mind control except it can only target buildings, as if he captures the building and controls it via a remote control. which i think doesnt look very good cos its basically a chrono yuri prime.

also, how would you get the attack cursor to be the "capture" cursor, like how the chrono commando's is a C4 cursor?
tk2 is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 04-05-2003, 09:40 AM   #2 (permalink)
Senior Member
 
Join Date: Mar 2003
Location: The Netherlands
Posts: 1,494
Send a message via MSN to Daedalus Send a message via Yahoo to Daedalus
Default

In fact not, but you could make a kind of 1 ranged mind control weapon. I dont know an other way because you cant give a weapon engineer=yes or sumtin
Daedalus is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 04-05-2003, 12:47 PM   #3 (permalink)
Senior Member
 
Join Date: Dec 2002
Location: in an aircraft carrier in the Asia and the Pacific waters
Posts: 638
Default

on the weapon entry, put "SabotageCursor=yes". it overrides the regular attack cursor. i haven't tried it but see if it is not buggy because you are using it for non-C4 and non-building explosive weapons.

the Enter/Capture Cursor is the "Enter" Cursor in RA2 and YR..

to make the chrono units "phase in", just comment out the "yes" in the "ChronoTrigger=" entry and put "no" to replace the "yes".
xcomet is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Reply


Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are Off
Pingbacks are On
Refbacks are On


Similar Threads
Thread Thread Starter Forum Replies Last Post
Need help with a Chrono weapon Minimi Red Alert 2 & Yuri's Revenge Editing 7 02-13-2006 10:08 AM
Mario Bros. Engineer drewrock11 Red Alert 2 & Yuri's Revenge Editing 47 06-19-2005 04:13 PM
how to make weapon give a weapon bonus to units around it Vger Generals & Zero Hour Editing 6 06-08-2004 05:19 AM
help changing effects of a weapon when another weapon fires Vger Generals & Zero Hour Editing 0 12-26-2003 12:50 AM
Chrono Vehicles a_katbi17 Red Alert 2 & Yuri's Revenge Editing 5 04-23-2003 09:47 PM


All times are GMT -4. The time now is 06:23 PM.


Design By: Miner Skinz.com
Powered by vBulletin® Version 3.7.4
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.