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Red Alert 2 & Yuri's Revenge Editing Discuss any modding related issues to do with Red Alert 2 and Yuri's Revenge here.

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Old 04-08-2003, 01:51 PM   #11 (permalink)
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this is for the people who does not know the infantry and units that use all Jumpjet-related logic and locomotor..

Allied Rocketeer (RA2/YR)

Lunar Infantry (YR)

Soviet Kirov (RA2/YR)

Siege Chopper :tard: (YR)

Nighthawk Transport (RA2/YR)

HIND (in some mods) (RA2/YR)
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Old 04-08-2003, 04:38 PM   #12 (permalink)
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Doesn't the Jumpjet Trooper in Tibsun use it? That's kinda weird!
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Old 04-09-2003, 04:06 AM   #13 (permalink)
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So nobody knows how to make a jumpjet land and walk for a period of time?
Why isn't Deezire around when you need him
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Old 04-09-2003, 05:05 AM   #14 (permalink)
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Quote:
Originally Posted by Daedalus
So nobody knows how to make a jumpjet land and walk for a period of time?
Why isn't Deezire around when you need him

Deezire is away from YR modding since he is modding Generals.

In dz mod, parasite trooper uses the TS jumpjet infantry code setting, except the hijack control, it is set by hijack code.
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Old 04-09-2003, 09:56 AM   #15 (permalink)
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Just use the locomotor from TS, it works in RA2.
This makes it land and walk.
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Old 04-09-2003, 02:48 PM   #16 (permalink)
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It's a unit, it shouldn't walk.
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Old 04-09-2003, 03:04 PM   #17 (permalink)
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ok, walk or drive...
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