User Name
Remember Me?
Password
Home
Forums
Downloads
Register
FAQ
Members List
Calendar
Search
Today's Posts
Mark Forums Read
Forum Info
Forum Members: 18,679
Total Threads: 8,804
Posts: 95,885
Administrators:
DeeZire
,
Redemption
There are currently
15
users online.
Partner Links
Free Credit Repair
Learn the Ticket Broker Secrets
Advertisements
DeeZire Online
>
Editing Community
>
Command and Conquer Editing
>
Red Alert 2 & Yuri's Revenge Editing
» Jumpjet question
Red Alert 2 & Yuri's Revenge Editing
Discuss any modding related issues to do with Red Alert 2 and Yuri's Revenge here.
Page 2 of 2
<
1
2
LinkBack
Thread Tools
04-08-2003, 01:51 PM
#
11
(
permalink
)
xcomet
Senior Member
Join Date: Dec 2002
Location: in an aircraft carrier in the Asia and the Pacific waters
Posts: 638
this is for the people who does not know the infantry and units that use all Jumpjet-related logic and locomotor..
Allied Rocketeer (RA2/YR)
Lunar Infantry (YR)
Soviet Kirov (RA2/YR)
Siege Chopper :tard: (YR)
Nighthawk Transport (RA2/YR)
HIND (in some mods) (RA2/YR)
04-08-2003, 04:38 PM
#
12
(
permalink
)
ComradeJ
Senior Member
Join Date: Jan 2003
Location: the Netherlands
Posts: 3,036
Doesn't the Jumpjet Trooper in Tibsun use it? That's kinda weird!
04-09-2003, 04:06 AM
#
13
(
permalink
)
Daedalus
Senior Member
Join Date: Mar 2003
Location: The Netherlands
Posts: 1,494
So nobody knows how to make a jumpjet land and walk for a period of time?
Why isn't Deezire around when you need him
04-09-2003, 05:05 AM
#
14
(
permalink
)
Psycho
Senior Member
Join Date: Dec 2002
Location: Between the heaven and hell
Posts: 632
Quote:
Originally Posted by
Daedalus
So nobody knows how to make a jumpjet land and walk for a period of time?
Why isn't Deezire around when you need him
Deezire is away from YR modding since he is modding Generals.
In dz mod, parasite trooper uses the TS jumpjet infantry code setting, except the hijack control, it is set by hijack code.
04-09-2003, 09:56 AM
#
15
(
permalink
)
TGMTE
Senior Member
Join Date: Dec 2002
Location: Here
Posts: 243
Just use the locomotor from TS, it works in RA2.
This makes it land and walk.
04-09-2003, 02:48 PM
#
16
(
permalink
)
ComradeJ
Senior Member
Join Date: Jan 2003
Location: the Netherlands
Posts: 3,036
It's a unit, it shouldn't walk.
04-09-2003, 03:04 PM
#
17
(
permalink
)
TGMTE
Senior Member
Join Date: Dec 2002
Location: Here
Posts: 243
ok, walk or drive...
Page 2 of 2
<
1
2
«
Previous Thread
|
Next Thread
»
Thread Tools
Show Printable Version
Email this Page
Posting Rules
You
may not
post new threads
You
may not
post replies
You
may not
post attachments
You
may not
edit your posts
BB code
is
On
Smilies
are
On
[IMG]
code is
On
HTML code is
Off
Trackbacks
are
Off
Pingbacks
are
On
Refbacks
are
On
Similar Threads
Thread
Thread Starter
Forum
Replies
Last Post
Question about Jumpjet
Sydro
Red Alert 2 & Yuri's Revenge Editing
6
05-01-2003
08:36 PM
JumpJet Entry
Hunt7s
Red Alert 2 & Yuri's Revenge Editing
8
02-02-2003
07:57 AM
All times are GMT -4. The time now is
02:46 AM
.
Contact Us
-
Deezire Online
-
Archive
-
Top
Design By:
Miner Skinz.com
Powered by vBulletin® Version 3.7.4
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.
LinkBack
LinkBack URL
About LinkBacks
Bookmark & Share
Digg this Thread!
Add Thread to del.icio.us
Bookmark in Technorati
Furl this Thread!
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45