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Red Alert 2 & Yuri's Revenge Editing Discuss any modding related issues to do with Red Alert 2 and Yuri's Revenge here.

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Old 04-05-2003, 02:10 PM   #1 (permalink)
JW
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Default [u]fast way to create shp`s, anybody knows?[/u]

is there a fast way to create the hundreds of images needed for a shp based on the conscript sequence?

maybe something like flash?
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Old 04-06-2003, 08:18 AM   #2 (permalink)
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U can do re-color an infantry with a real fast way, with Image Robot. But there's no way to do a new infantry from scratch fast.
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Old 04-07-2003, 03:15 PM   #3 (permalink)
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I thought some people used 3D editors and there were also modders extracting units from other games. No idea how to myself.
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Old 04-09-2003, 07:39 PM   #4 (permalink)
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Copy and paste.You still have to do the first 8 frames from scratch.
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Old 04-10-2003, 12:05 AM   #5 (permalink)
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ONLY the first eight frames? :roll:
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Old 04-10-2003, 07:07 AM   #6 (permalink)
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what kind of 3D editors they use?
-poser?
-quark?
-Gmax?

the editor should be able to work with animations ofcourse
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Old 04-10-2003, 01:09 PM   #7 (permalink)
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Some of them use Gmax and 3DS Max for voxels and maybe buildings, but I think they do infantry by hand with Photoshop or Paint Shop Pro.
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Old 04-10-2003, 07:31 PM   #8 (permalink)
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The Warhammer 40k Mod utilizes 3dsMax5 to make it's infantry.
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